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TK's counting, points....

Cullis

FNG / Fresh Meat
Nov 22, 2011
156
195
0
...I'm trying to figure out where to start.

I'm not bad at algorithms and programming, also object oriented programming, but green to UE3 engine. As in, booted up the SDK and tried to find game scripts but failed to find the ones I looked for..

I know, I know.. I just need to keep looking.

I want to write a mutator that would allow Red Army commanders, and only Red Army* commanders to TK people out of capzones for honor points.

It'd work like this: if you win, you get +2 honor and +4 points per TK.
If you lose the round, you get -1 honor and -2 point per TK.

My questions:

1 ) TK's are counted server side, right, so I'll need to modify that part to stop honor being deducted instantly, instead run a stack or something for each player and sum it up at the end of the round, by the rules.




*Germans were not allowed to do this in RL, therefore, Axis players should not be able to do this in game.
 

Cullis

FNG / Fresh Meat
Nov 22, 2011
156
195
0
Incredulous after finding out I'm not supposed to use RO2 editor to edit scripts.
How come? I remember that the first UnrealED could show and modify scripts...

Anyway, is UnCodeX the best one?