But... we could understand it with subtitles.
May we please have the original language + subtitles?
Yeah, I would've liked native languages with subtitles.
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But... we could understand it with subtitles.
May we please have the original language + subtitles?
not really a fan of the death animations/ragdoll, they seem kinda off to me.
For SP this is fine because people wouldn't understand what to do for each mission. But, in MP voice commands in native languages are a must.2) I heard English?
- We had this debate internally. What is more realistic, understanding what the soldiers from your nation are saying, or not understanding what the guy on your side standing right next to you is saying? Well for us the answer was simple - it is way MORE realistic to understand what your comrades are saying. So you always hear your team speaking accented English (or another language if the game is localized into your native language) and the enemy speaks German or Russian. There will not be an option to turn this off, as we discovered it will take up too much memory to do this (there is a LOT of dynamic battle chatter, even in MP).
For SP this is fine because people wouldn't understand what to do for each mission. But, in MP voice commands in native languages are a must.
Actually, it does for those of us who can speak German and Russian.If there are English voice commands, it will not affect your experience in any substantive way. It's just a cosmetic thing, and not that big of an issue.
How about the immersion factor?It is not a must.
If there are English voice commands, it will not affect your experience in any substantive way. It's just a cosmetic thing, and not that big of an issue.
Actually, it does for those of us who can speak German and Russian.
Actually, it does for those of us who can speak German and Russian.
seems to me your used to the rag doll physics where they fly 10 feet in the air after getting shot in the feet. To me the death animations looks great and combine both rag roll and animations for slow death very nicely.
Indeed, the memory argument doesn't make any sense at all.But... we could understand it with subtitles. ><
Anyway, I wouldn't complain if it was optional... why can't it be optional? taking too much memory? if the option is client-side, then my computer would load the original language instead of the English one, and it would be the same amount of memory. ><
Yeah that was kinda what I was trying to say regarding the AI movement. For a team that's supposed to be defending, those Germans sure are running around outside the objectives alot. It simply doesn't have the "look" of a full fledged battle, which is enhanced by the fact that the player always looks alone, rather than working with his teammates. The latter could probably solved simply by having your squad ordered to "follow" by default right from the start of the SP missions.Gotta say it looks really good, loved seeing the picture on the wall falling due to gunfire
Just about everything looks good so I will only comment of a couple of concerns that I noticed.
- Very minor, but the HUD seems way in your face. I say very minor because I know you can play the different modes or customize how much HUD a player has in order to minimize it.
- Watching the single player, the AI seems to be doing its job, but at the same time they always seem to be on the move when you think that they would either be staying behind cover (defense) or advancing from cover to cover. Its as if the AI soldiers have an anti-camping chip implanted in them lol. I guess that is a wait and see thing from such limited footage.
All in all, great job!
Thanks for the detailed explanation! That makes alot of sense, now that you put it that way. Before I was under the impression that the voice work for the your team and the enemy team was exactly the same, so this makes much more sense that you can't have both going at the same time, if you want to fit within your own technical specifications.I think you guys have a vision in your head that the voices work just like Ostfront. It is not only just voice commands that you hear from your team. There is an entire battle chatter system with over 3000 lines that the soldiers around you will automatically say based on what is occurring (in single player AND multiplayer). This makes the game a LOT more immersive. The battle chatter is not subtitled, only the commands are. So when the guy next to you shouts "grenade" because a grenade landed at your feet, or shouts "sniper, get down" because he sees a sniper shooting at you, its important from a gameplay standpoint that you understand what they are saying.
On the memory thing, the enemy voice packages have far less variations than your teams language to save on memory. Thus you can't just drop them in. Our goal is to have the game run in "high" settings in under 2GB for people still using Windows XP (or poeple running vista/win7 with 2 GB of ram, which is a surprising amount of poeple). If you swap to the full German/Russian for BOTH teams at the same time, it takes you way over 2GB of ram.
Regarding the music in those videos, I don't know what it is. It's not Sam's music for the game as far as I know. I think it's just some music that Gametrailers threw on there. The way they were recording the audio wasn't picking up the game sound very well, so the music probably didn't come across in their recording. Frankly' Sam's tracks for the game are WAY better than this.
I've said this in another thread and I'll say it here - you guys don't have to agree with everything we do, but you do have to be respectful while doing it on these forums. Some guys are bordering on getting banned (skittles I'm looking at you).
I think you guys have a vision in your head that the voices work just like Ostfront. It is not only just voice commands that you hear from your team. There is an entire battle chatter system with over 3000 lines that the soldiers around you will automatically say based on what is occurring (in single player AND multiplayer). This makes the game a LOT more immersive. The battle chatter is not subtitled, only the commands are. So when the guy next to you shouts "grenade" because a grenade landed at your feet, or shouts "sniper, get down" because he sees a sniper shooting at you, its important from a gameplay standpoint that you understand what they are saying.
On the memory thing, the enemy voice packages have far less variations than your teams language to save on memory. Thus you can't just drop them in. Our goal is to have the game run in "high" settings in under 2GB for people still using Windows XP (or poeple running vista/win7 with 2 GB of ram, which is a surprising amount of poeple). If you swap to the full German/Russian for BOTH teams at the same time, it takes you way over 2GB of ram.
Regarding the music in those videos, I don't know what it is. It's not Sam's music for the game as far as I know. I think it's just some music that Gametrailers threw on there. The way they were recording the audio wasn't picking up the game sound very well, so the music probably didn't come across in their recording. Frankly' Sam's tracks for the game are WAY better than this.
I've said this in another thread and I'll say it here - you guys don't have to agree with everything we do, but you do have to be respectful while doing it on these forums. Some guys are bordering on getting banned (skittles I'm looking at you).
Best post in the entire thread. >.>please, for the love of god, ditch the single player
I think you guys have a vision in your head that the voices work just like Ostfront. It is not only just voice commands that you hear from your team. There is an entire battle chatter system with over 3000 lines that the soldiers around you will automatically say based on what is occurring (in single player AND multiplayer). This makes the game a LOT more immersive. The battle chatter is not subtitled, only the commands are. So when the guy next to you shouts "grenade" because a grenade landed at your feet, or shouts "sniper, get down" because he sees a sniper shooting at you, its important from a gameplay standpoint that you understand what they are saying.
On the memory thing, the enemy voice packages have far less variations than your teams language to save on memory. Thus you can't just drop them in. Our goal is to have the game run in "high" settings in under 2GB for people still using Windows XP (or poeple running vista/win7 with 2 GB of ram, which is a surprising amount of poeple). If you swap to the full German/Russian for BOTH teams at the same time, it takes you way over 2GB of ram.
I've said this in another thread and I'll say it here - you guys don't have to agree with everything we do, but you do have to be respectful while doing it on these forums. Some guys are bordering on getting banned (skittles I'm looking at you).