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Thread of modeling and stuff.

FluX

FNG / Fresh Meat
Oct 26, 2010
5,386
231
0
www.fluxiservice.com
Just done one for the first time ever and so proud, im showing it off. It still needs tweaking and sorry about the huge arsed picture, seems best in such high quality:
Spoiler!
 

FluX

FNG / Fresh Meat
Oct 26, 2010
5,386
231
0
www.fluxiservice.com
looks very odd with that metallic texture over it. I'm guessing you are making some sort of horror game? Not bad look but I think the texture will make or break this model.
 

hipnox

FNG / Fresh Meat
Dec 9, 2010
326
137
0
naa, that's not the actual texture. It's just for show.

Finished model will probably have standard issue creepy fleshy texture
 

HelloAndGoodbye211

FNG / Fresh Meat
Aug 5, 2013
23
0
0
This is my first go at 3D modelling for Killing Floor but it's unfinished. The screenshot does not look as good because I have a really bad laptop which isn't good at rendering these 3D models and you can see jagged edges on it.

It's meant to be a Blowtorch which I will use for the welder for a different perk or Support Specialist.

Feedback and criticism are welcome ;)

 

R34P3R

FNG / Fresh Meat
Nov 30, 2013
2
0
0
any tips for what way to make models for killing floor? as in will it take high poly or low poly only? alpha, normals and all that? and if possible, cant low poly models look decent? (kinda struggling with my high poly work at the moment)

looking to start making myself some stuff for killing floor :L

 

Kawrea

FNG / Fresh Meat
Sep 29, 2010
33
0
0
The high poly mesh of the Calico Pistol I'm working on
 
Last edited:

Splatpope

FNG / Fresh Meat
Jan 1, 2012
1,300
250
0
Belgium


More progress !!

I figured I should add a cord thingy for the fuse before animating it. We'll see when it's done !