A small bug report:
Does it make sense to have the brute installed on a client that doesn't need the mutator itself, because it isn't doesn't make servers itself to play on? But on servers using the brute mutator. In term of performance. Instead of caching from a server to get the files. Or is it saved forever, ready to use, after the first download from a server.
If you want to add it to sandbox mode the name is KFBruteFinal.ZombieBrute and if you're running a server with sandbox mode you'll need to add KFBrute to your server packages (this is not required when using one of the mutators since they add it for you).
mutator=KFBruteMut.KFBruteMut
[Engine.GameEngine]
ServerActors=KFBrute
I like my server to start up with the mutators active because I keep things automated.
I want to make sure how to do this.
Is this correct for the mutator start up line:
Code:mutator=KFBruteMut.KFBruteMut
Is this correct for killingfloor.ini:
Code:[Engine.GameEngine] ServerActors=KFBrute
The only way I know of would be manually searching for servers with either "ScrnBalance" or "Brute" in their name and hoping for the best.Is there a way to search in the server browser specifically for servers that are using Brutes?
To clear any installation questions up on this. ( for dedicated online servers )
Install all files to the correct directories, system to system etc etc.
Once done, start your server up and open webadmin.
" add Brutes " > "add selected mutators" > "restart map" it's done
NOTE: it may not show as active on your mutator list, mine was unticked but it does work so don't worry guys, enjoy this mutator he's awesome!
Sicko job WPC
So how do you expect server admins to install it on dedicated, remote servers?
I miss the brute anyone know how to activate this specimen for vercion 1046?
gosh, I wonder what the names of the files will be...