Installing manually will mean not having to download it from the server/redirect. If you download from the server/redirect it sits in your cache for 30 days (that time can be changed though via ini) unless its used within that time. If you take a break from KF, then you'll need to download it again (it may just need KF loaded in that time, not actual use)A small bug report:
Does it make sense to have the brute installed on a client that doesn't need the mutator itself, because it isn't doesn't make servers itself to play on? But on servers using the brute mutator. In term of performance. Instead of caching from a server to get the files. Or is it saved forever, ready to use, after the first download from a server.
I like my server to start up with the mutators active because I keep things automated.If you want to add it to sandbox mode the name is KFBruteFinal.ZombieBrute and if you're running a server with sandbox mode you'll need to add KFBrute to your server packages (this is not required when using one of the mutators since they add it for you).
If you use the mutator=KFBruteMut.KFBruteMutI like my server to start up with the mutators active because I keep things automated.
I want to make sure how to do this.
Is this correct for the mutator start up line:
Is this correct for killingfloor.ini:
So I did all that from webadmin and all it said each time for each command was "unrecognized command." So... What am I doing wrong?To clear any installation questions up on this. ( for dedicated online servers )
Install all files to the correct directories, system to system etc etc.
Once done, start your server up and open webadmin.
" add Brutes " > "add selected mutators" > "restart map" it's done
NOTE: it may not show as active on your mutator list, mine was unticked but it does work so don't worry guys, enjoy this mutator he's awesome!
Sicko job WPC
http://steamcommunity.com/sharedfiles/filedetails/?id=98914871I miss the brute anyone know how to activate this specimen for vercion 1046?