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Textures gets downgraded when imported.

DMN666

Active member
Jun 14, 2012
2,598
10
38
Brooklyn, NY
I think this has happened to everything i made since day 1. So it doesnt matter what i do, the texture just downgrades. KF is set to highest and its saved in the same compressed format the tex was exported as.
But still, the texture just...meh

Here is a example, the 1st pic is of a portait exported, then reimported with the only edit being that i flipped the picture in gimp, and re flipped to normal in DXTbmp (since the actual texture will not save if i dont do something to in that program).

So anyone got any clues?

Edit: I think its the programs fault, i exported another texture, edit it and in DXT, it has more darker shades then shown in Gimp.

@Grumpo: It doesnt matter, i used a portait since its a small texture.
 
Last edited:

TheMutant

FNG / Fresh Meat
May 31, 2012
562
4
0
Germany
I have also noticed that quality loss. I think when importing bmp's (without compressing afterwards to DTX) you get the best results, but also much larger files...
 

FluX

FNG / Fresh Meat
Oct 26, 2010
5,386
231
0
www.fluxiservice.com
It's actually to do with the program you are using. Many programs are really bad at that. They will open up the copy but as they export, it misses a few things (some are on purpose, some are accidental) to lower size and compress in their own form of the format. Depending on the program you use, expect different things to occur. Also the best way to check if much has changed, check the file sizes and compare.
 

FluX

FNG / Fresh Meat
Oct 26, 2010
5,386
231
0
www.fluxiservice.com
So do you (or anyone else) suggest a different program?
Generally the best programs to use are paid ones so maybe like Photoshop or so. I personally use GIMP with a plugin to allow the dds format. Not sure if this is 100% perfect but it seems to come out nicely.