Final release of the White-Listed TankTweak is now available (Jan 27, 2012) R.I.P.
Deprecated as of May 24, 2012 (has been integrated in the RO2 code-base)
I created a TankTweak mutator which is partly based on my other mutator (HullMGMutator). This TankTweak mutator allows you to change several settings which are used for the AIs in your tank. As defaults the mutator will used the settings as TWI put them in there stock code.
The best part is that the mutator is white-listed by TWI and servers will not become unranked if they run this mutator.
The following settings can be changed:
Where to download the mutator (for server admins):
The mutator can be downloaded from this location: Download link has been removed.
How to install the mutator (for server admins):
How to activate the mutator (for server admin):
How to configure the settings (for server admins):
Special note to server admins:
The mutator will not interfere with infantry only maps. On those maps it will just sit idle. This means that you do not need to disable it for infantry only maps.
Source code:
The source code of this mutator can be downloaded from:
svn://212.83.88.75/TankTweak/trunk/
An SVN client is required to download the sources (for example TortoiseSVN).
The files are password protected. If you want access to the sources, then please PM me and you will receive a reply with sign-in details.
Deprecated as of May 24, 2012 (has been integrated in the RO2 code-base)
I created a TankTweak mutator which is partly based on my other mutator (HullMGMutator). This TankTweak mutator allows you to change several settings which are used for the AIs in your tank. As defaults the mutator will used the settings as TWI put them in there stock code.
The best part is that the mutator is white-listed by TWI and servers will not become unranked if they run this mutator.
The following settings can be changed:
- DifficultyInfantryMissPercentage:
This one is the miss percentage for both the HullMG and the main gun (will split it up in the next beta).
Values:- Recruit: Default: 35%; Minimum: 20%; Maximum: 100%
- Soldier: Default: 30%; Minimum: 20%; Maximum: 100%
- Veteran: Default: 25%; Minimum: 20%; Maximum: 100%
- Hero: Default: 20%; Minimum: 20%; Maximum: 100%
- DifficultyMainGunVarianceFactor:
No clue what it does, but I think it's some kind of penalty on the main gun.
Values:- Recruit: Default: 1%; Minimum: 0.25%; Maximum: 3%
- Soldier: Default: 1%; Minimum: 0.25%; Maximum: 3%
- Veteran: Default: 0.66%; Minimum: 0.25%; Maximum: 3%
- Hero: Default: 0.25%; Minimum: 0.25%; Maximum: 3%
- TargetSpeedMissPercentage:
This is a penalty that will be added to the DifficultyInfantryMissPercentage depending on the movement of the target (standing still, walking or running). It's both used for the hull MG as also for the main gun (will split it up in the next beta).
Values:- Standing still: 0%; Minimum: 0%; Maximum: 100%
- Walking: 0%; Minimum: 0%; Maximum: 100%
- Running: 20%; Minimum: 0%; Maximum: 100%
- RangeSettings:
This setting is used for the RangeMissPercentage (see next bullet). You can define the meters for the 3 range groups (short, medium, long)
Values (in meters):- Short: Default: 50m; Minimum: 10m; Maximum: 300m
- Medium: Default: 100m; Minimum: <Short>+1m; Maximum: 300m
- Long: Default: 150m; Minimum: <Medium>+1m; Maximum: 300m
- RangeMissPercentage:
This is a penalty which will be added to the DifficultyInfantryMissPercentage depending on the distance between tank and target. The distances are defined with RangeSettings.
Values:- Short: Default: 10%; Minimum: 5%; Maximum: 100%
- Medium: Default: 30%; Minimum: 5%; Maximum: 100%
- Long: Default: 60%; Minimum: 5%; Maximum: 100%
- AllowAIToControlHullMG:
This settings allows you to prevent that an AI will use the hull MG.
Values: Default: true; Minimum: false; Maximum: true - AllowAIToControlMainGun:
This settings allows you to prevent that an AI will use the main gun. The turret will also not turn anymore (a human players can still turn it).
Values: Default: true; Minimum: false; Maximum: true
Where to download the mutator (for server admins):
The mutator can be downloaded from this location: Download link has been removed.
How to install the mutator (for server admins):
- Download the mutator here: Download link has been removed
- Extract both the defaulttanktweak.ini file and the TankTweak.u file from the zip file
- Place the defaulttanktweak.ini file in the rogame\config folder on your server
- Place the TankTweak.u file in the rogame\cookedpcserver folder of your server
- Restart your server (you need to do this or else the server will not find the mutator)
How to activate the mutator (for server admin):
- Open your servers web-admin tool
- Go to the Change Map page
- Select your game type and map
- At the Additional URL variables field you add ?mutator=TankTweak.TankTweak
- Now load the map
How to configure the settings (for server admins):
- Go to the rogame\config folder on your server
- Open the ROTankTweak.ini file with a text editor
- Make your changes and save the file
- Restart your RO2 server
Special note to server admins:
The mutator will not interfere with infantry only maps. On those maps it will just sit idle. This means that you do not need to disable it for infantry only maps.
Source code:
The source code of this mutator can be downloaded from:
svn://212.83.88.75/TankTweak/trunk/
An SVN client is required to download the sources (for example TortoiseSVN).
The files are password protected. If you want access to the sources, then please PM me and you will receive a reply with sign-in details.
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