Remember the good old days, early in Killing floor 2 beta when medic was able to repair armor using healing darts? While I’m sure it was changed because it was blatantly overpowered. Wouldn’t it be nice if we had another perk that could perform the role of providing and repairing armor minus the healing part so that it would be relatively balanced? I realize it's far too late in the games lifespan to consider adding a new perk. That's why I made a reworked survivalist skill tree that more or less reuses skills already in the game.
The primary change that would need to be made is how the welder works for survivalists. It would need to be able to perform both functions of welding doors and repairing armor of teammates. It also seems obvious to me that any weapons given to this reworked survivalist should be EMP/Electricity themed because the only unique weapon survivalist has now is the killerwatt.
The primary change that would need to be made is how the welder works for survivalists. It would need to be able to perform both functions of welding doors and repairing armor of teammates. It also seems obvious to me that any weapons given to this reworked survivalist should be EMP/Electricity themed because the only unique weapon survivalist has now is the killerwatt.