Hey all,
I have heard this report from several members of multiple communities, but some time last week every person that connects to any of my servers and several other servers on the west coast has a base ping of around 100ms. I even have a base ping of 100 in my own server which is hosted in the same city as me once the population of a given server goes over about 15 people. This wasn't a problem during beta or any time up to a week ago. As far as I am aware of, there are no network related issues that would be causing this to happen as I am only pulling a data throughput of 12mbps peak down my box and my bandwidth limit is 20mbps burstable to 100. So there is not a bottleneck on my carriers. I have noticed in my servers that this happens regardless of how low I specify the ping kick measures or whether the game is set to client side or server side detection.
Is there something going on with tripwire/steam auth servers causing a massive amount interference lag? I have noticed that RS:2 servers added to the steam favorite list seem to not poll accurately every time. I have hit refresh on the steam favorite browser and have had it display information that is out of date by like two hours in regards to what players are on the server. Not sure what logs I could provide to help troubleshoot as I don't see anything about lag or the server having to catch up in the logs.
I have heard this report from several members of multiple communities, but some time last week every person that connects to any of my servers and several other servers on the west coast has a base ping of around 100ms. I even have a base ping of 100 in my own server which is hosted in the same city as me once the population of a given server goes over about 15 people. This wasn't a problem during beta or any time up to a week ago. As far as I am aware of, there are no network related issues that would be causing this to happen as I am only pulling a data throughput of 12mbps peak down my box and my bandwidth limit is 20mbps burstable to 100. So there is not a bottleneck on my carriers. I have noticed in my servers that this happens regardless of how low I specify the ping kick measures or whether the game is set to client side or server side detection.
Is there something going on with tripwire/steam auth servers causing a massive amount interference lag? I have noticed that RS:2 servers added to the steam favorite list seem to not poll accurately every time. I have hit refresh on the steam favorite browser and have had it display information that is out of date by like two hours in regards to what players are on the server. Not sure what logs I could provide to help troubleshoot as I don't see anything about lag or the server having to catch up in the logs.