How about a thread for discussing the new 'Zekk and how to best use it?
-Expensive, 10000(1300 at 6*)
-Lightweight, 3
-25(50) capacity
-350 ammo
-40 damage (enough to always decapitate crawlers/stalkers/clots/gorefasts/bloats with one headshot)
-Really fast firing rate (every 0.063 seconds; 952.3 RPM; 15.87 rounds per second) Firing a single round is very difficult
-Low recoil (75 max vert, 55 max hor)
-3.33s reload
-0.4 dosh per round
-Quick dart recharge
Overall it seems balanced enough. It blows the MPs out of the water, but the low ammo reserve and price tag balance that out well enough, I think.
For deliberate headshots or long range use, the extreme rate of fire is a disadvantage because you'll often accidentally fire too many rounds, but for use as a standard medic "get off me" gun, it's great.
-Expensive, 10000(1300 at 6*)
-Lightweight, 3
-25(50) capacity
-350 ammo
-40 damage (enough to always decapitate crawlers/stalkers/clots/gorefasts/bloats with one headshot)
-Really fast firing rate (every 0.063 seconds; 952.3 RPM; 15.87 rounds per second) Firing a single round is very difficult
-Low recoil (75 max vert, 55 max hor)
-3.33s reload
-0.4 dosh per round
-Quick dart recharge
Overall it seems balanced enough. It blows the MPs out of the water, but the low ammo reserve and price tag balance that out well enough, I think.
For deliberate headshots or long range use, the extreme rate of fire is a disadvantage because you'll often accidentally fire too many rounds, but for use as a standard medic "get off me" gun, it's great.
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