it's a little hard to explain to someone who doesn't really play suicidal and HoE
Oh, I only said I don't play suicidal, because in suicidal the 9mm is waaaaaay overpowered. Haven't played anything else than HoE for a while.
As of the rest, you base your argumentation on how
YOUR server functions. I'm certain you find it very balanced and all, but you'll find most people play without its settings, hence I'm saying your point of view is wrong: you're trying to generalize a setup existing only on a handful of servers.
When I say the most efficient, it is still a two shot, VERY accurate with mediocre damaged weapon that ALL loadouts have.
Every weapon in KF always shoots at the precise middle of your screen save the shotguns, and again, using the argument of "ALL the loadouts have it" completely tosses aside the fact that in a normal situation,
YOU CANNOT GET RID OF IT.
Now before we get into the rest, I have my custom server allow this to be sellable to help change up and add more loadouts to the perks and it's a very effective change (same with the knife).
And I'm certain that allowing loadouts like LAR + Crossbow to exist is a very balanced idea, but go on.
Now the way I see it is, can you compare the 9mm for the cost and output (what you get in return) be as effective as any other weapon?
You'll have to excuse me for dismissing any further description of your server's custom settings, since I have already proved them to be irrelevant.
MK/HC are used for specific cases (just a slightly more damaged 9mm with more side effects - recoil, ammo, etc).
I must concede that the HC has too high a recoil to be used as effectively as the MK offperk and not enough ammo to be used as a main weapon onperk (even though I prefer using this over the MK, simple matter of preference), but the MK's ammo pool is the widest of all the pistols,
THE ONE YOU BLOODY SPAWN WITH PUT ASIDE, and its recoil is perfectly neglectible. That's why so many people on servers that aren't yours use it as a sidearm even offperk.
I agree, the LAR and M14 are my favourite weapons for the Sharpshooter but in terms of efficiency, I believe the 9mm wins hands down out of all weapons.
Why? I hoped you would explain a little more in-depth here why you think so, because all the reasons listed above were very unsatisfying. It has lots of ammo, and that's about it. Takes half a godforsaken mag to kill a 6man HoE gorefast, 9 bullets to decap a Husk or a Siren in the same settings where it takes 3 MK, 2 HC or M14 and one LAR/crossbow(ew)/M99ifyoulikethatsortofthings to kill them and offperk, takes two headshots to decap trash zeds. Not even kill, just remove the head. You cannot use the 9mm as your main weapon to kill everything, it isn't versatile enough. Anything above a clot is too long to kill to risk it.
I believe I have made my point clear enough, as why I think that other pistols are way more efficient than the 9mm on HoE. Now if you would be so kind as to clarify the reasons why you think that on a setting everyone plays or played, it is the best sharpshooter weapon, I'll be very grateful.
Another example of efficiency, I would say that all medic weapons (since it's perkless overall) are a lot more efficient then the Bullpup (that is a level 6 commando with all bonuses added to it). Does this help what I am trying to say about the 9mm?
If you were trying to repurpose the 9mm, it would make sense. Only medguns that do more damage than the perked bullpup are the schneidzekk (by 1 damage) and the M7A3, and no medgun has a wider ammo pool than the bullpup. But besides the point, the reason medguns deal so little damage is because they are meant to
HEAL, not actually kill stuff. Medic holding down mouse 1, breaks hitboxes, rages big zeds, uncancels sirens: bad. Medic keeping their team at full health, helps the teammates not to have to worry about their health so much: good. So comparing a medgun's combat abilities is not only irrelevant but rather stupid and selfish, in my opinion.
The bullpup is meant to be a discount option to keep trash zeds away, compensating for the weak damage by having the widest ammo pool in the commando rifles; the medguns are weapons for a player behind the frontlines keeping their teammates alive. They are not comparable in terms of efficiency.
No, it doesn't exactly help with the point you're trying to make about the 9mm on
your custom server.
because the weapons really make a difference and so do the perks on how effective the weapons are.
Oh, so we're not talking offperk 9mm here, thank god.
Yes this is my opinion and I said that before but I have made some valid points on why I believe it. If you disagree, let me know why you disagree as it's rare to have a balanced debate on this sort of information.
Done.
TL;DR:
Read the blasted thing, you tart.