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Server Server starts map new - without command

We're running on a Linux/Debian server and pretty exact with 1083 update we experience the following phenomenia:

The servers's running RO-AlteZiegelei_rc03.rom exclusively. Map voting is deactivated. Map cycling is deactivated. The map has a dedicated running time of 99 minutes.

Exact 5 seconds before map's end the server is starting the map completely new. Sometimes, not often, the map is loading new after about 60 minutes - but mostly at 98:55 minutes.

I don't know if it was coming up with 1083 server update. But I don't have a clue where to search...

Anyone?
 
What is the time set in the serverini for changing map are you sure that is set at 0?

Here are some redorchestra.ini sections (a server.ini doesn't exist):

Code:
[Engine.GameInfo]
GoreLevel=2
MaxSpectators=2
MaxPlayers=40
AutoAim=1.000000
GameSpeed=1.000000
bChangeLevels=False
bStartUpLocked=False
bNoBots=False
bAttractAlwaysFirstPerson=False
NumMusicFiles=13
bEnableStatLogging=False
HUDType=Engine.Hud
MaxLives=0
TimeLimit=0
GoalScore=0
GameStatsClass=IpDrv.MasterServerGameStats
SecurityClass=UnrealGame.UnrealSecurity
;AccessControlClass=Engine.AccessControl
AccessControlClass=XAdmin.AccessControlIni
VotingHandlerType=xVoting.xVotingHandler
MaxIdleTime=300.000000
bVACSecured=True
bAllowBehindView=False
bAdminCanPause=False
bWeaponShouldViewShake=True
bLowGore=False
bLargeGameVOIP=False
GameDifficulty=1.000000
MaplistHandlerType=
ServerSkillLevel=
bIgnore32PlayerLimit=True

[ROInterface.ROMapList]
MapNum=0
Maps=RO-AlteZiegelei_rc04

[ROEngine.ROTeamGame]
WinLimit=3
RoundLimit=5
TimeLimit=60
PreStartTime=10
DeathMessageMode=DM_All
FFPunishment=FFP_Kick
FriendlyFireScale=1.000000
FFKillLimit=3
FFDamageLimit=0
FFArtyScale=0.700000
FFExplosivesScale=0.800000
bSpectateFirstPersonOnly=False
bSpectateLockedBehindView=False
bSpectateAllowViewPoints=True
bSpectateAllowRoaming=True
bSpectateAllowDeadRoaming=False
bSpectateBlackoutWhenDead=True
bSpectateBlackoutWhenNotViewingPlayers=False
bAllowNonTeamChat=True
MaxTeamDifference=1
MaxPlayersOverride=0
bForgiveFFKillsEnabled=True
bShowServerIPOnScoreboard=True
bShowTimeOnScoreboard=True
bAutoBalanceTeamsOnDeath=False
NetWait=10
bForceRespawn=False
bAdjustSkill=False
bAllowTaunts=False
bAllowTrans=False
SpawnProtectionTime=0.000000
LateEntryLives=1
LoginMenuClass=ROInterface.ROUT2K4PlayerSetupPage
bAllowPrivateChat=True
bWeaponStay=True
bAllowWeaponThrowing=True
ResetTimeDelay=0
GoalScore=0
MaxLives=0

[ROEngine.ROWeaponAttachment]
WeaponAmbientScale=5.0
 
Upvote 0
The time limit means that after the time limit is gone it will just stop the map, no winner or looser. Since the round wasnt fully ended there are no winners.

If it doesnt ask for a mapvote or whatever check the rounds set for that map, and server setup what to do when a map has ended. Especially if its a 24/7 server as you claim it is aint it logical that it will load the same map again?. If it does the restart 5 seconds too early just make it end 5 seconds later.
 
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The time limit means that after the time limit is gone it will just stop the map, no winner or looser. Since the round wasnt fully ended there are no winners.

If it doesnt ask for a mapvote or whatever check the rounds set for that map, and server setup what to do when a map has ended. Especially if its a 24/7 server as you claim it is aint it logical that it will load the same map again?. If it does the restart 5 seconds too early just make it end 5 seconds later.

Yes of course, but I have a round limit of 5 (win limit 3). However the map is loading new each time instead of just putting all players back to spawns.

Now I will set the time limit up to 999. Will this help?
 
Upvote 0
i would just always keep timelimit to 0.
So everybody can finish their games.
And just set the rounds correctly and make the maptime in your map the one that plays best.

There is a difference in names you're confusing me here with :p

Timelimit is the time a map is max played on the server, this is best set to 0 so it doesnt switch abrubtly.
Keep that at 0 and just set how many rounds you want to play the map.
 
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