It looks like drag and drop doesn't create an obstacle actor anymore, but looking at the collision settings on the mesh, it's settings for "block all" and "block rigid body" are still checked. Compared to hold "s" and left click to add, only has block weapons checked.
The kicker is, looking at the vanilla RS2 maps, almost all of their objects look as if placed from drag and drop. They all contain "block all" and "block rigid body" set, at least concerning vegetation, rocks, and other environment mesh.
Any input from those who are in the know?
The kicker is, looking at the vanilla RS2 maps, almost all of their objects look as if placed from drag and drop. They all contain "block all" and "block rigid body" set, at least concerning vegetation, rocks, and other environment mesh.
Any input from those who are in the know?