• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

ROeditor Broeken

Alan123

Grizzled Veteran
Jan 4, 2011
46
5
steamcommunity.com
Hello,

More info on this problem, when the editor starts it writes a log file called Editor.txt in the System folder. Here it logs its progress and any problems it has.

Mine is a stock standard steam installation which crashes on startup as per the above error messages in past posts.

This is the content of the log file, at the bottom is info about the crash, I hope this helps solve the problem and get the editor working again.

Uninitialized: Log file open, 08/31/13 13:40:24
Uninitialized: STEAMAUTH : SteamAPI_Init failed
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
Init: Version: 3339 (128.29)
Init: Compiled: Oct 22 2012 15:12:10
Init: Command line:
Init: Character set: Unicode
Init: Base directory: C:\Program Files (x86)\Steam\steamapps\common\red orchestra\System\
Init: Ini:RedOrchestra.ini UserIni:User.ini
Init: Build label: Build RedOrchestra_Build_[2005-11-27_10.48]
Init: Object subsystem initialized
Log: STEAMAUTH : SteamAPI_Init failed
Log: nvd3dum.dll/NVIDIA GeForce GTX 560 Ti
Log: nvd3dum.dll/NVIDIA GeForce GTX 560 Ti
Log: Startup time: 13.070000 seconds
Cmd: MODE MAPEXT=rom
Log: Opened viewport
Log: Enter SetRes: 386x55 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: Creating device
Log: xD3DHelper::Init (QuadEmulation)
Log: Opened viewport
Log: Enter SetRes: 420x174 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Opened viewport
Log: Enter SetRes: 420x174 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Opened viewport
Log: Enter SetRes: 320x177 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Opened viewport
Log: Enter SetRes: 320x177 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Opened viewport
Log: Enter SetRes: 320x177 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Opened viewport
Log: Enter SetRes: 320x200 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 314x0 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 44x23 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 44x23 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Opened viewport
Log: Enter SetRes: 320x200 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Critical: FD3DDynamicVertexStream::AddVertices
Critical: FD3DRenderInterface::SetDynamicStream
Critical: FLineBatcher::Flush
Critical: UUnrealEdEngine::Draw3DAxis
Critical: UUnrealEdEngine::DrawAxisIndicator
Critical: UUnrealEdEngine::Draw
Critical: (Cam=U2Viewport1,Flags=871270089
Critical: UWindowsViewport::Repaint
Critical: WViewportFrame::OnSize
Critical: WViewportFrame::SetViewport
Critical: WLevelFrame::OpenFrameViewport
Critical: WLevelFrame::OpenWindow
Critical: WEditorFrame::OpenLevelView
Exit: Executing UObject::StaticShutdownAfterError
Log: Waiting for file streaming thread to finish...
Exit: OpenAL Audio subsystem shut down.
Exit: Executing UWindowsClient::ShutdownAfterError
Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int)
Critical: FALVoiceModule::NoteDestroy
Critical: UALAudioSubsystem::NoteDetroy
Critical: ULevel::DestroyActor
Critical: (Camera myLevel.Camera0)
Critical: UPlayer::Destroy
Critical: UViewport::Destroy
Critical: (WindowsViewport Package.WindowsClient0.TerrainHeightmap)
Critical: UWindowsViewport::Destroy
Critical: UObject::ConditionalDestroy
Critical: (WindowsViewport Package.WindowsClient0.TerrainHeightmap)
Critical: UWindowsClient::Tick
Critical: UEditorEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int)
Log: Log file closed, 08/31/13 13:40:43


Thanks

Alan
 
This is what a normal editor startup sequence looks like: (this is taken from an a backup version of RO + editor that is over 2yrs old and runs outside of steam)

Uninitialized: Log file open, 08/27/13 20:37:32
Uninitialized: STEAMAUTH : SteamStartup successful
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 6.1 (Build: 7601)
Init: Version: 3339 (128.29)
Init: Compiled: Jun 19 2009 13:37:32
Init: Command line:
Init: Character set: Unicode
Init: Base directory: D:\2013_03_26_red orchestra\System\
Init: Ini:RedOrchestra.ini UserIni:User.ini
Init: Build label: Build RedOrchestra_Build_[2005-11-27_10.48]
Init: Object subsystem initialized
Log: nvd3dum.dll/NVIDIA GeForce GTX 560 Ti
Log: nvd3dum.dll/NVIDIA GeForce GTX 560 Ti
Log: Startup time: 6.172000 seconds
Cmd: MODE MAPEXT=rom
Log: Opened viewport
Log: Enter SetRes: 386x55 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: Creating device
Log: xD3DHelper::Init (QuadEmulation)
Log: Opened viewport
Log: Enter SetRes: 420x174 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Opened viewport
Log: Enter SetRes: 420x174 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Opened viewport
Log: Enter SetRes: 320x177 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Opened viewport
Log: Enter SetRes: 320x177 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Opened viewport
Log: Enter SetRes: 320x177 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Opened viewport
Log: Enter SetRes: 320x200 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 314x0 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 44x23 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 44x23 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Opened viewport
Log: Enter SetRes: 320x200 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 314x0 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 44x23 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 44x23 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Opened viewport
Log: Enter SetRes: 320x200 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 314x0 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 44x23 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 44x23 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 105x0 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 105x0 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 105x0 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Opened viewport
Log: Enter SetRes: 256x256 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Cmd: CAMERA UPDATE NAME=MeshViewer MESH="" FLAGS=641 REN=19 MISC1=0 MISC2=0
Cmd: CAMERA UPDATE NAME=MeshViewer MESH="" FLAGS=641 REN=19 MISC1=0 MISC2=0
Log: Enter SetRes: 118x107 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 529x549 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 529x524 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Opened viewport
Log: Enter SetRes: 256x256 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 0x0 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 89x93 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Cmd: CAMERA UPDATE NAME=AnimationViewer MESH="BA64_body_int" FLAGS=16810633 REN=26 MISC1=-1 MISC2=0
Cmd: CAMERA UPDATE NAME=AnimationViewer MESH="BA64_body_int" FLAGS=16810633 REN=26 MISC1=-1 MISC2=0
Cmd: CAMERA UPDATE NAME=AnimationViewer MESH="BA64_body_int" FLAGS=16810633 REN=26 MISC1=0 MISC2=0
Cmd: CAMERA UPDATE NAME=AnimationViewer MESH="BA64_body_int" FLAGS=16810633 REN=26 MISC1=0 MISC2=0
Log: Enter SetRes: 377x510 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Opened viewport
Log: Enter SetRes: 320x200 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Cmd: CAMERA UPDATE FLAGS=545425097 REN=20 NAME=PrefabBrowser
Log: Enter SetRes: 118x118 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 529x535 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Opened viewport
Log: Enter SetRes: 320x400 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 320x400 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 266x92 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 616x426 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Opened viewport
Log: Enter SetRes: 320x200 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 466x178 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Opened viewport
Log: Enter SetRes: 320x200 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 466x224 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Opened viewport
Log: Enter SetRes: 320x200 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 466x224 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 0x0 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 268x47 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Cmd: CAMERA UPDATE FLAGS=1073742464 MISC2=0 REN=17 NAME=TextureBrowser PACKAGE="allies_destroyed_vehicles_tex" GROUP="BA64"
Log: Enter SetRes: 679x464 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 561x328 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 561x328 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 561x328 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 1770x944 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 1770x944 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 1770x944 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Cmd: CAMERA UPDATE NAME=AnimationViewer MESH="BA64_body_int" FLAGS=16810633 REN=26 MISC1=0 MISC2=0
Cmd: CAMERA UPDATE NAME=AnimationViewer MESH="BA64_body_int" FLAGS=16810633 REN=26 MISC1=0 MISC2=0
Cmd: CAMERA UPDATE NAME=AnimationViewer MESH="BA64_body_int" FLAGS=16810633 REN=26 MISC1=0 MISC2=0
Cmd: CAMERA UPDATE NAME=AnimationViewer MESH="BA64_body_int" FLAGS=16810633 REN=26 MISC1=0 MISC2=0
Cmd: CAMERA UPDATE NAME=AnimationViewer MESH="BA64_body_int" FLAGS=16810633 REN=26 MISC1=0 MISC2=0
Cmd: MAYBEAUTOSAVE
Cmd: MAYBEAUTOSAVE
Log: Enter SetRes: 105x0 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 105x0 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 105x0 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Cmd: MAYBEAUTOSAVE
Cmd: MAYBEAUTOSAVE
Cmd: MAYBEAUTOSAVE
Log: Autosaving 'MAP SAVE AUTOSAVE=1 FILE="D:\2013_03_26_red orchestra\System\\..\Maps\Auto5.rom"'
Cmd: MAP SAVE AUTOSAVE=1 FILE="D:\2013_03_26_red orchestra\System\\..\Maps\Auto5.rom"
Log: Removed duplicate actor indices: 0 duplicates found.
Log: Save=17.656964
Log: Moving 'D:\2013_03_26_red orchestra\System\..\Maps\Save.tmp' to 'D:\2013_03_26_red orchestra\System\..\Maps\Auto5.rom'
Cmd: MAYBEAUTOSAVE
Cmd: MAYBEAUTOSAVE
Cmd: MAYBEAUTOSAVE
Cmd: MAYBEAUTOSAVE
Cmd: MAYBEAUTOSAVE
Log: Autosaving 'MAP SAVE AUTOSAVE=1 FILE="D:\2013_03_26_red orchestra\System\\..\Maps\Auto6.rom"'
Cmd: MAP SAVE AUTOSAVE=1 FILE="D:\2013_03_26_red orchestra\System\\..\Maps\Auto6.rom"
Log: Removed duplicate actor indices: 0 duplicates found.
Log: Save=17.184988
Log: Moving 'D:\2013_03_26_red orchestra\System\..\Maps\Save.tmp' to 'D:\2013_03_26_red orchestra\System\..\Maps\Auto6.rom'
Log: Enter SetRes: 1770x944 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Ini

Thanks

Alan
 
Upvote 0