Hello,
More info on this problem, when the editor starts it writes a log file called Editor.txt in the System folder. Here it logs its progress and any problems it has.
Mine is a stock standard steam installation which crashes on startup as per the above error messages in past posts.
This is the content of the log file, at the bottom is info about the crash, I hope this helps solve the problem and get the editor working again.
Uninitialized: Log file open, 08/31/13 13:40:24
Uninitialized: STEAMAUTH : SteamAPI_Init failed
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
Init: Version: 3339 (128.29)
Init: Compiled: Oct 22 2012 15:12:10
Init: Command line:
Init: Character set: Unicode
Init: Base directory: C:\Program Files (x86)\Steam\steamapps\common\red orchestra\System\
Init: Ini:RedOrchestra.ini UserIni:User.ini
Init: Build label: Build RedOrchestra_Build_[2005-11-27_10.48]
Init: Object subsystem initialized
Log: STEAMAUTH : SteamAPI_Init failed
Log: nvd3dum.dll/NVIDIA GeForce GTX 560 Ti
Log: nvd3dum.dll/NVIDIA GeForce GTX 560 Ti
Log: Startup time: 13.070000 seconds
Cmd: MODE MAPEXT=rom
Log: Opened viewport
Log: Enter SetRes: 386x55 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: Creating device
Log: xD3DHelper::Init (QuadEmulation)
Log: Opened viewport
Log: Enter SetRes: 420x174 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Opened viewport
Log: Enter SetRes: 420x174 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Opened viewport
Log: Enter SetRes: 320x177 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Opened viewport
Log: Enter SetRes: 320x177 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Opened viewport
Log: Enter SetRes: 320x177 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Opened viewport
Log: Enter SetRes: 320x200 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 314x0 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 44x23 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 44x23 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Opened viewport
Log: Enter SetRes: 320x200 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Critical: FD3DDynamicVertexStream::AddVertices
Critical: FD3DRenderInterface::SetDynamicStream
Critical: FLineBatcher::Flush
Critical: UUnrealEdEngine:raw3DAxis
Critical: UUnrealEdEngine:rawAxisIndicator
Critical: UUnrealEdEngine:raw
Critical: (Cam=U2Viewport1,Flags=871270089
Critical: UWindowsViewport::Repaint
Critical: WViewportFrame::OnSize
Critical: WViewportFrame::SetViewport
Critical: WLevelFrame::OpenFrameViewport
Critical: WLevelFrame::OpenWindow
Critical: WEditorFrame::OpenLevelView
Exit: Executing UObject::StaticShutdownAfterError
Log: Waiting for file streaming thread to finish...
Exit: OpenAL Audio subsystem shut down.
Exit: Executing UWindowsClient::ShutdownAfterError
Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int)
Critical: FALVoiceModule::NoteDestroy
Critical: UALAudioSubsystem::NoteDetroy
Critical: ULevel:estroyActor
Critical: (Camera myLevel.Camera0)
Critical: UPlayer:estroy
Critical: UViewport:estroy
Critical: (WindowsViewport Package.WindowsClient0.TerrainHeightmap)
Critical: UWindowsViewport:estroy
Critical: UObject::ConditionalDestroy
Critical: (WindowsViewport Package.WindowsClient0.TerrainHeightmap)
Critical: UWindowsClient::Tick
Critical: UEditorEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int)
Log: Log file closed, 08/31/13 13:40:43
Thanks
Alan
More info on this problem, when the editor starts it writes a log file called Editor.txt in the System folder. Here it logs its progress and any problems it has.
Mine is a stock standard steam installation which crashes on startup as per the above error messages in past posts.
This is the content of the log file, at the bottom is info about the crash, I hope this helps solve the problem and get the editor working again.
Uninitialized: Log file open, 08/31/13 13:40:24
Uninitialized: STEAMAUTH : SteamAPI_Init failed
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
Init: Version: 3339 (128.29)
Init: Compiled: Oct 22 2012 15:12:10
Init: Command line:
Init: Character set: Unicode
Init: Base directory: C:\Program Files (x86)\Steam\steamapps\common\red orchestra\System\
Init: Ini:RedOrchestra.ini UserIni:User.ini
Init: Build label: Build RedOrchestra_Build_[2005-11-27_10.48]
Init: Object subsystem initialized
Log: STEAMAUTH : SteamAPI_Init failed
Log: nvd3dum.dll/NVIDIA GeForce GTX 560 Ti
Log: nvd3dum.dll/NVIDIA GeForce GTX 560 Ti
Log: Startup time: 13.070000 seconds
Cmd: MODE MAPEXT=rom
Log: Opened viewport
Log: Enter SetRes: 386x55 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: Creating device
Log: xD3DHelper::Init (QuadEmulation)
Log: Opened viewport
Log: Enter SetRes: 420x174 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Opened viewport
Log: Enter SetRes: 420x174 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Opened viewport
Log: Enter SetRes: 320x177 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Opened viewport
Log: Enter SetRes: 320x177 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Opened viewport
Log: Enter SetRes: 320x177 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Opened viewport
Log: Enter SetRes: 320x200 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 314x0 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 44x23 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Enter SetRes: 44x23 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Opened viewport
Log: Enter SetRes: 320x200 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 75(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Critical: FD3DDynamicVertexStream::AddVertices
Critical: FD3DRenderInterface::SetDynamicStream
Critical: FLineBatcher::Flush
Critical: UUnrealEdEngine:raw3DAxis
Critical: UUnrealEdEngine:rawAxisIndicator
Critical: UUnrealEdEngine:raw
Critical: (Cam=U2Viewport1,Flags=871270089
Critical: UWindowsViewport::Repaint
Critical: WViewportFrame::OnSize
Critical: WViewportFrame::SetViewport
Critical: WLevelFrame::OpenFrameViewport
Critical: WLevelFrame::OpenWindow
Critical: WEditorFrame::OpenLevelView
Exit: Executing UObject::StaticShutdownAfterError
Log: Waiting for file streaming thread to finish...
Exit: OpenAL Audio subsystem shut down.
Exit: Executing UWindowsClient::ShutdownAfterError
Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int)
Critical: FALVoiceModule::NoteDestroy
Critical: UALAudioSubsystem::NoteDetroy
Critical: ULevel:estroyActor
Critical: (Camera myLevel.Camera0)
Critical: UPlayer:estroy
Critical: UViewport:estroy
Critical: (WindowsViewport Package.WindowsClient0.TerrainHeightmap)
Critical: UWindowsViewport:estroy
Critical: UObject::ConditionalDestroy
Critical: (WindowsViewport Package.WindowsClient0.TerrainHeightmap)
Critical: UWindowsClient::Tick
Critical: UEditorEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int)
Log: Log file closed, 08/31/13 13:40:43
Thanks
Alan