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RS Rising Storm Vehicle Mod

========Pacific Armor========
---Modders---
- AAZ - Modeling and Animations
- Beskar Mando - Coding
- RandomPerson - Coding, light Modeling, & Light Animating


Goals
To implement content for Rising Storm pertaining to and content related to Vehicles
Planned Content:
Content Subject to Change

Small Arms:
- M1A1 Bazooka
- M2 Carbine
- Type 38 Carbine
- Type 3 HEAT Grenade (already made, never implemented)
- Lunge Mine

Vehicles:
- Type 95 Ha-Go
- Type 4 Ke-Nu
- Early War M3 Stuart
- M3 37mm Anti-Tank Gun

Classes:
- Axis Anti-tank
- Allied Anti-Tank
- Allied Tanker
- Axis Tanker

----Alpha should be out by Mid-September----
 
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ok since field guns are not secret anymore..
www.youtube.com/watch?v=nxvlpDHWEJU

thats wip :)

OH MY GOLLY! :eek:

Spoiler!
 
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ok since field guns are not secret anymore..
www.youtube.com/watch?v=nxvlpDHWEJU

thats wip :)

Wait is this the same Zis gun as commander Shepard got working or a different one.

As yeah like 2 months ago commander Shepard invited me and Postamenos to test out a coded ZIS gun he got working. You can move it, it has 2 crew and shoots all ammo types. Works like the half tracks you walk up to it and press the use key to get on. 1 person to load and fire but it needs 2 people to move.

Pretty funny if it is a different one entirely. If it is a different one commander Shepard has code already.
 
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Pretty damn cool.

Reloading the bazooka does actually involve attaching a wire from the rocket to the bazooka after you have inserted the rocket. This is a contact wire that attaches to a contact spring. The bazooka has an electric firing system and this is the only way to connect it too the trigger. This is what made reloading hard.
 
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Pretty damn cool.

Reloading the bazooka does actually involve attaching a wire from the rocket to the bazooka after you have inserted the rocket. This is a contact wire that attaches to a contact spring. The bazooka has an electric firing system and this is the only way to connect it too the trigger. This is what made reloading hard.

That's why there were Bazooka teams involving two men: one to fire and one to reload and connect the wire of the trigger to the rocket. So it doesn't just involve putting the rocket in, twisting it inside so it doesn't drop, but also connecting the wire to the rocket :)

But this looks great for start. Maybe the animations feel a bit awkward, but those can be polished with time :)
 
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This is a MOD after all, not a AAA title that you've paid money for.

True, true. But there's a fine line between cutting features for optimization and plain laziness.

For this, we can leave out the wire and all that technical junk, but like suggested slow it down significantly. Right now it reloads as fast as the Call of Duty bazooka.
 
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True, true. But there's a fine line between cutting features for optimization and plain laziness.

For this, we can leave out the wire and all that technical junk, but like suggested slow it down significantly. Right now it reloads as fast as the Call of Duty bazooka.

Honestly, if it shot teddy bears out I would not mind, as long as it blew up that Ha Go :p
 
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