Hello, would it be possible to create a mutator that renders the image at a higher resolution that your screen supports and then scales it back down to your screens max resolution?
Some thinking I did on this:
You would have to get the resolution set for the game, multiply the x and y axis with a factor, e.g. 2, hand the result to the rendering subsystem, let it do it's thing, catch the result before it gets send to the screen, scale it down (easiest would probably be to average a group auf 2x2 pixels into a single pixel) and send this result to the screen instead.
Is this even possible with a mutator or would this need sourcecode access?
I have some basic knowlegde of Java and read a bit about Unreal Script in the last hour, but I don't know where to start and guess my programming skills are not good enough to do it, hence the request.
Some thinking I did on this:
You would have to get the resolution set for the game, multiply the x and y axis with a factor, e.g. 2, hand the result to the rendering subsystem, let it do it's thing, catch the result before it gets send to the screen, scale it down (easiest would probably be to average a group auf 2x2 pixels into a single pixel) and send this result to the screen instead.
Is this even possible with a mutator or would this need sourcecode access?
I have some basic knowlegde of Java and read a bit about Unreal Script in the last hour, but I don't know where to start and guess my programming skills are not good enough to do it, hence the request.