Shotguns with slugs and buckshot get suggested for KF2 pretty often, but managing two supplies of ammo and reloading whenever you want to switch in a conventional shotgun could be a little bit of a hassle for players, and maybe devs. But there's a concept for a high tech solution that Horzine could use to make the two modes use the same ammo, and be switched between without reloading.
https://patents.google.com/patent/WO2007120180A1/en
The shells are slugs made of buckshot pellets bonded together with a special epoxy. For slug mode, the shell is fired as-is, one projectile. For buckshot mode, the shotgun is equipped with a device which can disbond the epoxy in the chambered shell using an electric current, so when the shell is fired, the pellets spread apart.
Horzine could apply this concept to almost any shotgun, any that fires from a closed bolt. (AA12 being one of few exceptions)
I'd suggest something real but modern/futuristic looking to match the idea, maybe a Kel Tec KS7, Monolith P-12, or SRM 1216.
For sights, a modified EoTech could be a good fit: you get just the dot with no circle in slug mode, and you get just the circle with no dot in buckshot mode. The circle's diameter would correlate to the buckshot spread, and get smaller if you have support's tight choke skill active.
The Racho could be a crossperk between support and sharp, with support getting full benefits in buckshot mode and sharp getting full benefits in slug mode. If needed for balance, some perk benefits might not apply while in the 'wrong' mode.
https://patents.google.com/patent/WO2007120180A1/en
The shells are slugs made of buckshot pellets bonded together with a special epoxy. For slug mode, the shell is fired as-is, one projectile. For buckshot mode, the shotgun is equipped with a device which can disbond the epoxy in the chambered shell using an electric current, so when the shell is fired, the pellets spread apart.
Horzine could apply this concept to almost any shotgun, any that fires from a closed bolt. (AA12 being one of few exceptions)
I'd suggest something real but modern/futuristic looking to match the idea, maybe a Kel Tec KS7, Monolith P-12, or SRM 1216.
For sights, a modified EoTech could be a good fit: you get just the dot with no circle in slug mode, and you get just the circle with no dot in buckshot mode. The circle's diameter would correlate to the buckshot spread, and get smaller if you have support's tight choke skill active.
The Racho could be a crossperk between support and sharp, with support getting full benefits in buckshot mode and sharp getting full benefits in slug mode. If needed for balance, some perk benefits might not apply while in the 'wrong' mode.
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