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Question to all the Tankers.

RojaNNation

FNG / Fresh Meat
Sep 16, 2011
187
71
0
Los Angeles, California
Just a quick and fun question: What music, if any, do you guys prefer to listen to while tanking? I usually listen to some rap (west coast or southern). It gets me in the mood when I blow up and mow down Russians. :IS2:
 
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MikkOwl

FNG / Fresh Meat
May 15, 2009
233
57
0
Sweden
No music for me normally. It feels distracting and does make it harder to hear the (important) sounds on the battlefield. I might try some lower volume music at some point. The in-game music is quite nice, but sometimes the same loop going on and on for a long battle is tiresome. When I do have music:

1. Command & Conquer: Red Alert 1 and 2 (the most hardcore is "In Deep" from RA2. The best theme for.. 'inside each man; something lurks; the attraction to machines; of warfare')
2. Rage Against the Machine ("Renegades" album)
3. AC/DC "Thunderstruck"
4. Robotech (many suitable cues and themes for various types of battle situations)
5. Equilibrium (the sci-fi movie. Lots of milder sounding 'doomsday hardcoreness' themes).
6. Metal Gear Solid (Sons of Liberty & Snake Eater. Plenty of suitable background music there).

There's more but I can't go on forever.
 

Cpt-Praxius

FNG / Fresh Meat
Dec 12, 2005
3,300
1,667
0
Canadian in Australia
No music for me as well. and additional sounds are a distraction and only make you die more than you truly should.

It's not just tanks you need to listen to, but infantry coming along to blow you up.
 
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Squad Leader

FNG / Fresh Meat
Sep 26, 2011
167
56
0
I usualy just listen to the ingame music or none at all. If I started to listen to rap, I'd probably kill myself.
 

Dr.Atkins

FNG / Fresh Meat
Sep 9, 2009
251
90
0
At least in DH u can't listen any music. Tank engine/shooting sounds are essential in it. It makes about 1/3 of the game tactics to hear what and from where it is coming. And in a game where most likely the first shot will end the duel, it is pretty important to get all possible info u can. I suppose in sponge-sponge gameplay the sounds are not that important...