In the TWI Wiki, it says that going over 500 ROStaticMeshDestructibles in a single map is inadvisable. Could a dev please elaborate on exactly how this number was derived? I ask because I noticed that Red October Factory has something like 670 destructibles in it, so it seems to me like this number is sort of flexible. If I wished to make a map with, say, 1000 destructibles in it, what kind of sacrifices in other aspects would I have to make in order to compensate for the performance penalty?