What do you think about the more or less open game development some indie devs seem to have adopted. For example:
Natural Selection
Overgrowth
Project Zomboid
and of course Minecraft
Is this something new or does anyone have any examples of released games developed this way? I like the development method but I can see problems with it like the game reaching its peak before it's actually released and the complications that follows with customers paying for an unfinished product.
Natural Selection
Overgrowth
Project Zomboid
and of course Minecraft
Is this something new or does anyone have any examples of released games developed this way? I like the development method but I can see problems with it like the game reaching its peak before it's actually released and the complications that follows with customers paying for an unfinished product.