Hello all!
Well, of course I'm a newbie with a question like this. So, here goes - could someone either whip up a mutator that permits both sides to choose weapons from the opposing force, or just point me towards a walkthrough that is simple enough for a mod-and-mutator illiterate like me to figure out?
In the war, as in all wars, both sides employed captured weaponry. I thought it would be nice to allow this option on RO (seeing as the KurlandKessel map allows German squad leaders to use the PPSh, for instance) for both historicity and the simple fun of playing with a variety of weapons from both factions.
Unless of course there are console commands that allow one to do this in-game - as I said, I'm relatively ignorant as to RO's inner workings as well as modding in general. I'm still puzzling out the SDK and making little sense of the online tutorials I've checked out.
Thanks!
Well, of course I'm a newbie with a question like this. So, here goes - could someone either whip up a mutator that permits both sides to choose weapons from the opposing force, or just point me towards a walkthrough that is simple enough for a mod-and-mutator illiterate like me to figure out?
In the war, as in all wars, both sides employed captured weaponry. I thought it would be nice to allow this option on RO (seeing as the KurlandKessel map allows German squad leaders to use the PPSh, for instance) for both historicity and the simple fun of playing with a variety of weapons from both factions.
Unless of course there are console commands that allow one to do this in-game - as I said, I'm relatively ignorant as to RO's inner workings as well as modding in general. I'm still puzzling out the SDK and making little sense of the online tutorials I've checked out.
Thanks!