ATM i'm using Notepad++, Windows Search and grep => HELL
What do you use? How do you set it up for Unreal code?
What do you use? How do you set it up for Unreal code?
Visual Studio + nfringe
see here: [url]http://forums.tripwireinteractive.com/showpost.php?p=842249&postcount=23[/URL]
Trying to get nFringe setup with Visual Studio to compile. I think I have that all setup ok, but I need to add something to one of the ro ini files I believe.
What needs to be added to which ini file
class MyMutator extends Mutator;
My code classes in VS2008/nFringe have syntax highlighting, but I have no class definitions or intellisense which makes using it hard.......it's almost like coding from about 15 years ago!
Amazing how much we now rely on intellisense
Have been googling to try and find a solution but nothing ive tried works yet.
Is anyone else having the same problem or know how to fix it? Might have to look at using different tools if there are any other good ones out there...
nFringe is free yes. You can use Visual Studio Express 2010 with it by way
nFringe does not support RO2 source files so intellisense will not work like it does for UDK.
The 1.1.34.193 version doesn't implicitly say that it won't support non UDK standard projects.
I know this isn't entirely useful to RO2...
https://uside.codeplex.com/
I actually use that IDE on RS Swag. Just had to setup some symlinks to make it think I was using UDK. Works quite well.
And we were using nFringe on RS Lord Gleedo. It works fine. We weren't using interactive debugging though. As an editor with partially working intellisense it was fine. It did trip up on a few RO2 source files, so intellisense wasn't 100%.
UnCodeX is a combination of a couple of old tools for UnrealScript development: UClasses and UnDox, but it has much more features.
UnCodeX can create a class and package tree from the UnrealScript sources, analyse the content of each class for later use.
UnCodeX also gives you the ability to create a high detailed HTML API reference from your code. It includes all definitions made in classes, syntax highlighted source code, links to the type declarations, automatic JavaDoc-like documentation from your source code and much more.