Description:
This is a modified version of Marco's Damage Popup mutator (https://steamcommunity.com/sharedfil...mp;searchtext=) with some changes. This mutator displays damage dealt to zeds like confetti.
Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=1259196308
What's it look like?:
Changes from the original:
After installing, open the console and enter:
Source code / issues / pull requests:
https://github.com/Billiam/kf2-damage-display
This is a modified version of Marco's Damage Popup mutator (https://steamcommunity.com/sharedfil...mp;searchtext=) with some changes. This mutator displays damage dealt to zeds like confetti.
Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=1259196308
What's it look like?:
Changes from the original:
- Damage text is white instead of red, and has a slight shadow for better readability in bright environments.
- Removed the "-" from damage text.
- Animation has changed. Damage values spring out more randomly and fall downward while zeds are taking damage, and disappear more quickly.
- Removed the maximum distance falloff, so that hits on very distant zeds still appear.
- Reduced the difference in font size for very close vs very distant zeds, and should be more readable at all distances.
After installing, open the console and enter:
Code:
Open KF-BioticsLab?Mutator=DamageDisplay.DmgMut
Source code / issues / pull requests:
https://github.com/Billiam/kf2-damage-display
Last edited: