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Beta Release [Mutator] Damage Display (modified Damage Popup mutator)

Description:

This is a modified version of Marco's Damage Popup mutator (https://steamcommunity.com/sharedfil...mp;searchtext=) with some changes. This mutator displays damage dealt to zeds like confetti.

Workshop:

https://steamcommunity.com/sharedfiles/filedetails/?id=1259196308

What's it look like?:


Changes from the original:
  • Damage text is white instead of red, and has a slight shadow for better readability in bright environments.
  • Removed the "-" from damage text.
  • Animation has changed. Damage values spring out more randomly and fall downward while zeds are taking damage, and disappear more quickly.
  • Removed the maximum distance falloff, so that hits on very distant zeds still appear.
  • Reduced the difference in font size for very close vs very distant zeds, and should be more readable at all distances.
Usage:

After installing, open the console and enter:
Code:
Open KF-BioticsLab?Mutator=DamageDisplay.DmgMut

Source code / issues / pull requests:

https://github.com/Billiam/kf2-damage-display
 
Last edited:
Hey everybody, I saw a server using this mutator among many others.
I'm sure it's the exact same, cause of the damage number size and the white colour.
However when I use this mutator I get the wrench&hammer symbol which the other server doesn't.
Any idea why?
Maybe it's not the exact same mutator?

Thanks
 
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