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Mods 'n' Muts from the KF Community

arramus

Grizzled Veteran
May 8, 2009
1,142
57
Residing in Japan
While we all love Killing Floor and its' intense Coop game play, a number of community members have customised certain game elements to their own specifications and released their work for the benefit of the community.

Here is a list and brief description of community made Mods and Mutators that utilise and enhance Killing Floor. The list is in no particular order although some groupings are made where applicable.

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1. GAME MODES - GREYLISTED AND NON WHITELISTED
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GREYLISTED - GAME MODES
(Officially recognised and allows clients to use their existing past gained perks but does not add to earning of perks and achievements)

Killing Floor Vehicle Mod (by braindead)
A Killing Floor vehicles mod with objective based game play. Vehicles are designed in context to their environment to bring an element of realism. Players must purchase fuel from the trader to keep their vehicles running and keep them repaired through wave after wave of abuse.

NON WHITELISTED - GAME MODES
(Not officially recognised due to making the game easier and bringing extreme changes to game play. These will remove the earning of perks and achievements.)

Dead Space (A WPC Mod)
A WPC Mod for the science fiction survival horror Dead Space. Weapons, Perks, Skins, and Necromorphs await you.

Specimen Versus Modification (by Marco)
Players take control of specimens and attack human players using enhanced senses and special moves.
Credits to TheBlackCheetah for the original concept and WPC Clan / Lethal_Vortex for beta testing.

Defence Alliance 2 Mod (by Dest et al)
Team based and Coop game play in this total conversion update mod of the classic Defence Alliance for Unreal Tournament. Select from a range of classes, construct defenses, and ultimately conquer your opponent in this objective based mod.

Specimenation Versus (by TheBlackCheetah)
A Killing Floor versus mod where regular character players pit their wits against an opposing team of human controlled and bot specimens.

KF DeathMatch/TeamDeathMatch (by Marco)
Random spawn point DeathMatch and Counter Strike type gameplay TeamDeathMatch. This mod also has bot support.

Killing Floor 2.5 Rollback
(by =213=Slavek, YoYoBatty & the IS2, Greatest tank of WWII :IS2:) ;)
This set of mutators replaces Killing Floor specimens and weapons with their old version 2.51 Mod counterparts. One mutator replaces weapons while the other replaces specimins allowing server admins to decide if they want a partial or full gameplay switch.

Doom 1 and 2 Monsters and Weapons (by Marco)
A collection of all monsters, weapons, and a few pickups from classic doom. Allows for some player customisation in Single Player and Coop Mode. Please also consider lethalvortex's Doom 2 Map Pack for context game play.

Killing Floor Team Strikes (by TheBlackCheetah)
A Counter Strike type game mode where players eliminate an opposing team before purchasing weapons for another round.

Killing Floor Vehicles (by TheBlackCheetah)
A vehicles mod that allows players to 'interact' with specimins from the comfort of their vehicle.

DM Mayhem (PlateFox) -- BETA VERSION
DM Mayhem is a deathmatch game mode but with a twist in that the specimens also attack players. It also supports team based DM with trader mode and no trader mode.

(Please note that standard Killing Floor perks and achievements will not be available while using community made game modes)

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2. MUTATOR ENHANCEMENTS - WHITELISTED, GREYLISTED, AND NON WHITELISTED
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While the definition surrounding mod and mutator can be blurred, this list considers mutators as more of an enhancement to the regular Killing Floor Coop game mode. The full list of whitelisted mutators can be found here and greylisted mutators can be found here. If you would like a mutator considered for whitelisting post here.

WHITELISTED - GAMEPLAY ENHANCEMENTS
(Officially recognised and do not affect the earning of perks and achievements)

IJC Weapon Pack (by
 
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Nice post! I'll definately be checking some of these out.
Versus was a blast that's for sure.

EDIT: Does Auto Change Maps v103(ACM) (by MsuLL) work with Killing Floor?
It's nice assuming all whitelisted mutators will work. But myself, and few others have tried to get this working to no avail.
The problems encounterd are documented in the Dedicated Server board if anyone has anything they want to add regarding this specific mutator.
 
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There is also :
- the KFIncendiayMod : http://forums.tripwireinteractive.com/showthread.php?t=36746 by Yomommassis.
He has added fire damage to every projectile weapon.
It's downloadable here : http://www.megaupload.com/?d=8II7LEB5.


- the Killing Floor Retail 2.51 mutator : http://forums.tripwireinteractive.com/showthread.php?t=32774 by TheBlackCheetah.
It seems to be the last version of killing floor when it was yet an Unreal's mod.
It's downloadable here : http://www.savefile.com/files/2117689
 
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The mod noted in your mod list for Server Ads Se says it only work with UT2003 servers and I'm running UT2004. I installed it to give it a try but it doesn' work. The site noted for updates is no longer active either. Does anyone know where to find a good adverts mod that works like Server Ads SE did?
 
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This mod is running with KF that's on a modified version of the Unreal Engine 2.5. UT2004 is on the 'same' engine so maybe it's worth persevering a little longer to see if you can tweak it.

There's a setup post here by FeuerSturm that may be worth a look at.

Thank you Arramus: I'll check it out. If any current members are using this and have a config that works please feel free to post it up. I'm not new to running servers but new to the UT ini configs ...

Thanks.
 
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