I'm currently shopping around for some free hosting to get this project started. However for those of you who don't already know I am starting a project for UT3 or other UE 3 title. I have worked on both Red Orchestra and Troopers: Dawn of Destiny, both realism games (if you haven't played Troopers 6 you don't get to talk ). I enjoy playing these games and feel the one area where gamers are currently getting shafted is in the modern theater of war.
I feel the Rainbow 6 series has dropped the ball so to speak with it's realism community, and the Armed Assault series while wonderful, is a bit too expansive for some tastes. It's why some people like RO over Arma, and ArmA over RO, and some like both. However I feel the good ol' urban tactical gameplay we all grew up with in the modern theater has been left in the dust so to speak.
I would like to revive this and as such I am looking to put together a core team of staff and volunteers to help kick this project off the ground (and maybe help me think up a non crappy name).
Needed:
Webpage Designer: We need a webpage, simple as that. If you think you are up to the task, or even if you aren't and want to wrap your head around some good ol webpage fun, let me know and we'll talk.
Coder: Currently looking for Gametype/Gameplay Coder. Experience with Uscript is a + but not vital. To start we need to get a gametype up and running and a few variable's tweaked. I plan for a simple but polished as hell first build, and then building from there (replacing and upgrading systems as we go along).
3d Modelers - Ever moddeled an AK/M16 in your spare time? Let me know. We are looking for experience modelers for weapons, and not so experienced for some environment work.
Texture Artist - Self explanitory. Those models won't texture themselves, and not all modellers like to/can texture.
Mappers - We are looking for experienced Unreal Editor users. Those who have dabbled with Ued 4 are a definte bonus.
Animator - Weapon models and players won't animate themselves, so we need a or multiple animators for both jobs.
For now just PM me here in the forums. But hopefully I'll have a website up soon and can post an e-mail address for contact.
I feel the Rainbow 6 series has dropped the ball so to speak with it's realism community, and the Armed Assault series while wonderful, is a bit too expansive for some tastes. It's why some people like RO over Arma, and ArmA over RO, and some like both. However I feel the good ol' urban tactical gameplay we all grew up with in the modern theater has been left in the dust so to speak.
I would like to revive this and as such I am looking to put together a core team of staff and volunteers to help kick this project off the ground (and maybe help me think up a non crappy name).
Needed:
Webpage Designer: We need a webpage, simple as that. If you think you are up to the task, or even if you aren't and want to wrap your head around some good ol webpage fun, let me know and we'll talk.
Coder: Currently looking for Gametype/Gameplay Coder. Experience with Uscript is a + but not vital. To start we need to get a gametype up and running and a few variable's tweaked. I plan for a simple but polished as hell first build, and then building from there (replacing and upgrading systems as we go along).
3d Modelers - Ever moddeled an AK/M16 in your spare time? Let me know. We are looking for experience modelers for weapons, and not so experienced for some environment work.
Texture Artist - Self explanitory. Those models won't texture themselves, and not all modellers like to/can texture.
Mappers - We are looking for experienced Unreal Editor users. Those who have dabbled with Ued 4 are a definte bonus.
Animator - Weapon models and players won't animate themselves, so we need a or multiple animators for both jobs.
For now just PM me here in the forums. But hopefully I'll have a website up soon and can post an e-mail address for contact.