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Merc Report - Merc Interfacing Improvements

Hello Mercs!

As part of our efforts to continuously improve your in-field experience, the techs have lined up some enhancements across perk abilities, interface and more!

First up is a re-work of the Medic 25 perk Zedative to make it a more compelling choice for the healing mercs out there. Zedative now does the following:
  • During Zed time your perk weapons damage is increased 30%, and your kills generate a toxic explosion that damages Zeds and heal players.


For those not as familiar with the current live Zedative ability, this adds the healing ability to the toxic cloud generated on the ZED deaths. So those who like to live dangerously, life is about to get a little easier for your Medics who have been trying to keep you alive.

The Boss Stomp, a “high” risk and reward method of dealing massive amounts of damage. Currently this method of attack is usable due to the way some systems work together in unintended and exploitable ways. So this will be changing moving ahead:
  • We are not removing the ability to jump on a Zed’s head and knock it down, however, like many other systems a cooldown will be in play so that Zed’s can’t be infinitely knocked down and damaged by jumping on them once.
  • Our goal here is to keep the tactic a viable tool, but removes the exploitative nature, happy hunting mercs!

We get it, there are those who prefer weapons slung under your weapons so you can carry more damage into the field, and we’ve an improvement headed your way as well:
  • When reloading a weapon with an underslung (such as the M16 M203), it will first check to see if the primary ammo needs a fresh magazine. If that is full, it will now check to see if the underslung is in need of a new round to be loaded (previously this would only happen on attempting to fire it).

And for our mercs who prefer a controller, the switch weapon key will now skip the 9mm pistol unless long pressed to bring it up as needed.

We also have several out of field interface improvements as well. First up, a backend connection status indicator. This will let players know if their clients are unable to establish an initial connection.

ServerConnectionError.png

(Connection Error Shown In The Upper Right)​

Lastly, the Store UI is also being adjusted to better help players find what they are looking for. With new types of items now available in the store compared to its launch, mercs can have a hard time finding the items they want. To make this better, we are adjusting some of the existing search/filter categories and adding new ones. All platforms will now have the following categories:
  • Featured
  • All
  • Weapon Bundles (NEW)
  • Characters Bundles (NEW)
  • Outfit Bundles (NEW)
  • Ticket / Crate / USB Bundles (NEW)
  • Cosmetic Bundles (NEW)
  • Weapon Skin Bundles (NEW)
  • Headshot FX Bundles (NEW)
And Steam will include the following additional ones:
  • Select Weapon Skins (RENAMED)
  • Select Cosmetics (RENAMED)
  • Select Emotes (RENAMED)
  • Select Keys & Tickets (RENAMED)
  • Market Weapon Skins
  • Market Cosmetics
  • Market Emotes
  • Market Crates/ USB

StoreFilter.png

(New Filter List Found At The Left and Item Server Connection Shown In The Upper Right)​

As always we look forward to your feedback on these changes and can’t wait to share more in the coming weeks. This train has yet to pull into the station.
 
I work for Tripwire and run this stuff.
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Speaking about underbarrel
tSaDbht.jpg


When will this UI change be implemented?

And what about making backend connection stable to begin with?
As store ui and inventory can be visible on fresh launch, but after the match inventory and store items just disappear because they can't load (but items can be equipped in gear menu), and the only way to make the store and inventory visible again is to restart the client (steam or egs)
 
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@s5yn3t in order:
  1. Not sure what you are highlighting here. But we do hope to add a change in the future to show when the underbarrel is not loaded
  2. It is super stable, but players connections are not, especially when security software and hardware are in use around the world in various scenarios
  3. We are investigating what could be happening here and you can help by helping us get a reproduction case and making a bug report.
 
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1. i highlighted an addition i made to the currently existing ui ( added 0/ )
Right now it only indicates how many grenades you have, that 0/ as an example would indicate if the underbarrel is loaded or not.

Because having to bring up gun selection menu on top, to see if you have grenade loaded or not is not very intuitive.
 
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The new zedative looks cool, but moving the gas clouds it makes down to the floor would probably be a huge improvement to it, for visibility's sake.
To add to the visibility issue:
The HP bars of teammates already block all vision, really noticeable when you are standing behind your whole team, legit can't see anything.
 
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Speaking about underbarrel
tSaDbht.jpg


When will this UI change be implemented?

And what about making backend connection stable to begin with?
As store ui and inventory can be visible on fresh launch, but after the match inventory and store items just disappear because they can't load (but items can be equipped in gear menu), and the only way to make the store and inventory visible again is to restart the client (steam or egs)



Seems that u dnt know it since the release of this HRG Fb wep: u must drop it even twice, only one time needs it the major times, on floor and grab it so would mark correctly the rounds left and in-shot chamber rifle.
 
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