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Maybe it's too early to talk about this. I appreciate you want to support Linux users too and that's awesome, but are you planning (or thinking) to release it for Mac?
Are there more linux users on kf than mac users? If they're doing OpenGL support anyways, I would guess that they must be tailoring to the larger client base by choosing linux over mac. Or perhaps it's the fact that SteamOS is linux?
I'm not sure what the major challenges are in porting from linux to mac (I guess they would want a native build rather than requiring users to download X11?)
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