Name:
KF-Lila_Panic_Remake
Screenshots:
Size map in unpacked view:
Size map in packed view 7-zip:
Background:
The original name of the map "zm_lila_panic" map first appeared in the 2006-2008 year to Zombie Mod CS 1.6. Map of binding to Killing_Floor "KF-Lila_Panic_v3 (F5)"
The history of the maps (Remake):
From the diary of Lieutenant Masterson: After the zombie in the forest were cut off, we came across a broken APC. Somehow we managed to start it and we set off. Two hours later, we were close to the laboratory «Horzine Biotech» and our transmitter suddenly started receiving signals SOS We decided to see how the incoming signal and ran into a cluster of zombies ... We took the fight, transport was damaged, but still, we are through to the place from whence the signal. What lies ahead ..
Specification Map:
NOTE: The walls are destroyed only from explosions!
Map tracklist:
Shop Time:
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Wave Time:
Updates and changes 08.12.2017:
https://drive.google.com/file/d/1eCg...ew?usp=sharing
https://mega.nz/#!L8IlFKYY!4jlr9MLIt...siT5BU3sXg556Z EQYY
https://yadi.sk/d/ReqXaOTi3QRJMR
KF-Lila_Panic_Remake
Screenshots:
Spoiler!
Size map in unpacked view:
Map | 297MB |
Music | 72MB |
KF-Lila_Panic_Remake 08.12.2017.7z | 176MB |
The original name of the map "zm_lila_panic" map first appeared in the 2006-2008 year to Zombie Mod CS 1.6. Map of binding to Killing_Floor "KF-Lila_Panic_v3 (F5)"
The history of the maps (Remake):
From the diary of Lieutenant Masterson: After the zombie in the forest were cut off, we came across a broken APC. Somehow we managed to start it and we set off. Two hours later, we were close to the laboratory «Horzine Biotech» and our transmitter suddenly started receiving signals SOS We decided to see how the incoming signal and ran into a cluster of zombies ... We took the fight, transport was damaged, but still, we are through to the place from whence the signal. What lies ahead ..
Specification Map:
- 5 traiders.
- The style of the map was guided by Killing Floor Mod 2.5
- Great atmosphere and spirit map.
- Added custom content: Models, sounds, effects, music.
- Added the effect of the destruction of walls in certain parts of the map.
NOTE: The walls are destroyed only from explosions!
Map tracklist:
Shop Time:
KF-LP_Remake_Shop_0 | Call of Duty Black Ops Zombie - Round Start |
KF-LP_Remake_Shop_1 | Prokusha – Страх |
KF-LP_Remake_Shop_2 | Sascha Dikiciyan & Cris Velasco – 21 The Last Man |
KF-LP_Remake_Shop_3 | Resident Evil 3: Nemesis OST Last Escape – Ever After |
KF-LP_Remake_Shop_4 | Resident Evil 3: Nemesis OST – Reprise |
KF-LP_Remake_Shop_5 | Resident Evil 3: Nemesis OST - Free From Fear |
KF-LP_Remake_Shop_6 | Resident Evil 3: Nemesis OST - Nicholai's Theme |
KF-LP_Remake_Shop_7 | Samara's song (piano arrangement) |
KF-LP_Remake_Shop_8 | Resident Evil 2 OST - Ada's Theme [In the Sewer] |
KF-LP_Remake_Shop_9 | This track I do not remember who knows the name of the track answer in the comments |
KF-LP_Remake_Shop_10 | Silent Hill 2 OST - Promise (Reprise) |
Wave Time:
KF-LP_Remake_Wave_0 | Demon Hunter - Cross to Bear |
KF-LP_Remake_Wave_1 | Demon Hunter - Not I (fragment) |
KF-LP_Remake_Wave_2 | Fit for a King - Bitter End |
KF-LP_Remake_Wave_3 | Living Sacrifice - Flatline |
KF-LP_Remake_Wave_4 | Living Sacrifice - Something More |
KF-LP_Remake_Wave_5 | Fear Factory - Demanufacture |
KF-LP_Remake_Wave_6 | Demon Hunter - Infected |
KF-LP_Remake_Wave_7 | Demon Hunter - LifeWar |
KF-LP_Remake_Wave_8 | Becoming the Archetype - Mountain of Souls |
KF-LP_Remake_Wave_9 | Demon Hunter - We Don't Care |
- Fixed a problem with the distortion of the geometry of the map, which caused a serious fall in FPS in the parking lot and near the broken armor. Now he has normalized.
- Fixed a sprite of blood on the Flashpound, which was rejected incorrectly.
- Reduced corona lamps in the office.
- Added spotlights. (about which I forgot)
- I replaced the sound in the radio.
Last edited: