At the moment a third party can't even write a GameStats Server Actor to even get this raw data out of the engine in the first place, since the necessary logging callbacks are not called for zombie kills and other gameplay events in KFMod.KFGameType et al.
Thus the only solution at this stage is to write a mod subclassing basically the WHOLE of KFMod and while theoretically possible it would be very clunky and highly undesirable for a myriad of reasons.
If a few calls to the GameStats functions can be inserted at the relevant points for the next patch us modders & admins can get on with implementing all sorts of amazing stats, clan ranking, ladder systems etc with a server actor and some sort of frontend.
This would only improve the larger KF gaming experience and drive community adoption, in turn leading to more players and return for Tripwire, but we need the raw logging capability in the engine to do it!
<Offtopic>
And if this is what it looks like can't say I condone removing complaints from paying customers, given they're the only people here and this forum is not a marketing vehicle.
</Offtopic>
Thus the only solution at this stage is to write a mod subclassing basically the WHOLE of KFMod and while theoretically possible it would be very clunky and highly undesirable for a myriad of reasons.
If a few calls to the GameStats functions can be inserted at the relevant points for the next patch us modders & admins can get on with implementing all sorts of amazing stats, clan ranking, ladder systems etc with a server actor and some sort of frontend.
This would only improve the larger KF gaming experience and drive community adoption, in turn leading to more players and return for Tripwire, but we need the raw logging capability in the engine to do it!
<Offtopic>
And if this is what it looks like can't say I condone removing complaints from paying customers, given they're the only people here and this forum is not a marketing vehicle.
</Offtopic>
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