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Killing Floor Skinning Guide

Half-Dead

FNG / Fresh Meat
May 15, 2009
127
17
0
Seattle, WA
Requirements: Killing Floor SDK

For this example i will be using the british soldier models.

Step 1
-------------------
Launch Killing Floor SDK. When it's open you should see a little box like this



Step 2
-------------------
Now that we got the texture box open lets start a skin. I'm going to do the soldier's as an example. Feel free to skin what you want later
Click on this box and go down to KF_Soldier_Trip_T
Click on the box that says "Heads" and go down to "Uniforms"
scroll down to "brit_soldier_I_diff" and click on its name.
Right click it and select "Export to File"
Save it to where you want. It will save as a DDS so make sure you have something that can open them.
Now open it up with whatever you are going to be using to edit it and go nuts.

Step 3
-------------------
Once you're done with your skin you have to add it to the game.
Go back to KF SDK and go to your texture box.
Click File then Import and find your skin and click Open.
Now you will see this.

If the name is not already brit_soldier_I_diff then change it to that and press Ok.
Now your new texture should be there. If it's not go back and see what you did wrong.
Now click file and save and save it as something different then the original name or the game won't let you play online.
I'll save mine as KF_Soldier_Pink_T

Step 4
--------------------
Now go into your killingfloor/system folder and go down to the model you are wanting to skin. it will be one of the files pictured.

I'm going to do Private_Schnieder. Open it with Wordpad
Change KF_Soldier_Trip_T to the name of your texture's file. I'll be changing mine to KF_Soldier_Pink_T and save it.
Now go into Killing Floor and set your playermodel to the one that you edited.
(Once you edit a skin it will show no model there until you select one. you didn't do anything wrong)
If everything was done correctly it will show your skin.
 
Last edited:

TheStealthyOne

FNG / Fresh Meat
Jul 24, 2009
14
0
0
So say if I edit the hands texture, will it appear online for me?

I also can't seem to export two .dds' I need. :E

Everytime I open them in my dds exporter it says they're invalid.

NVM, opened them in CrazyBump :D

E:

How would I change, say, the Hazmat's hands? It's not in his "file", with all the package locations. Help?
 
Last edited:

Maronji

FNG / Fresh Meat
May 22, 2009
17
0
0
Just making sure , but will other players be able to see them?

Also I have the same problem as the other two.
If I'm right, it sounds like this method overwrites the original textures client-side. Therefore, only people with the exact same edit using the exact same method will see the edits you make (which, on the other hand, I think a mutator with such an edit might show it to the whole server).

That is, if I have this right. I've seen texture edits for a few other games, and that's usually how it works.
 
Last edited:

zYnthetic

FNG / Fresh Meat
Mar 20, 2009
1,077
171
0
Atlanta-ish
www.zynthetic.com
If you want to replicate skins on the server there's no reason to keep it clientside. Like was mentioned, a mutator would do fine. Added benefit here is writing a mut using a checkreplacement script doesn't force the manual replacement of files.
 

Half-Dead

FNG / Fresh Meat
May 15, 2009
127
17
0
Seattle, WA
for those of you who have been having trouble editing hands it wouldn't be in a UPL file. Those are player models. You'll have to dig around in the files to find out how to change hands. I'll look around and tell you if i find it and if it's possible.
 

TheStealthyOne

FNG / Fresh Meat
Jul 24, 2009
14
0
0
I edited the Hazmat's sleeves/hands but I still can't seem to find the file where the texture packages are input :E