Ten perks total, seven are the ones from KF1, one has been confirmed to be a handgun-themed gunslinger... That leaves two more. Don't tell me...
1: The original Berserker is going to be split into two perks, one with movement speed + blades and the other damage resistance + power weapons.
2: All the requests for LMGs will occupy the other slot, taking weight increase from Support Specialist for a Heavy Gunner perk (shotguns' weight reduced to counterbalance).
Call me out if these seem like stupid ideas for the other two unknown perks, but I could see Tripwire listening to fan feedback in this manner just like the whole Gunslinger perk thing. Over the past few years, there has been a lot of threads suggesting LMGs get added, Berserker nerfed, and Support getting a nerf due to the number of abilities he has...
1: The original Berserker is going to be split into two perks, one with movement speed + blades and the other damage resistance + power weapons.
2: All the requests for LMGs will occupy the other slot, taking weight increase from Support Specialist for a Heavy Gunner perk (shotguns' weight reduced to counterbalance).
Call me out if these seem like stupid ideas for the other two unknown perks, but I could see Tripwire listening to fan feedback in this manner just like the whole Gunslinger perk thing. Over the past few years, there has been a lot of threads suggesting LMGs get added, Berserker nerfed, and Support getting a nerf due to the number of abilities he has...
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