• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/
  • Weve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


    We've incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We've added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



    For more information about our privacy practices, please review the new Privacy Policy found here: https://tripwireinteractive.com/#/privacy-notice

Killing Floor 2 in Paris and the new gore system

qu3x^

Member
May 8, 2014
235
4
18
Keep in mind it takes a couple of years to develop a game on a new game engine. We started KF2 before UE4 was available. And switching to UE4 would mean at least an extra year or 2 of development. Honestly though, UE4 is a really cool engine but with the modifications we've done to UE3 it looks great and is very advanced graphically. Think back to when Bioshock came out. It looked great for the time, and it was actually UE2! It was a heavily modified and upgraded UE2, just like we're using a heavily modified and upgraded UE3.
Thank you for the honest answer and great to hear that the game is in such a lately state. The wish for a 2nd installment was ongoing for years and thank you guys for going after the communities demand. I am looking forward to see some moving pictures of the game.
 

nejcooo

FNG / Fresh Meat
May 23, 2012
3,042
0
0
24
They talk about gore and give us few screenshots. If they really want to prove that's the sickest gore yet, they Will have to release some gameplay vids!
 

larkstongues42

FNG / Fresh Meat
Jul 8, 2013
668
2
0
Are there any chances you going for an upgrade to UE 4, or are there some Testbuilds based upon. I am a little afraid hearing heavily modified UE 3. It always reminds me on on what UBI did to it with in terms of Rainbow Six Vegas.... I am curious because of future gen HW and feature sets. Less overhead, easier accessability due to the overall UE 4 push right now.
UE4 does away with unrealscripts, that's something to thing about also. =x
 

Skell

Active member
Mar 21, 2013
1,245
2
38
On the Internet.
UE4 does away with unrealscripts, that's something to thing about also. =x
>failing to mention blueprints and C++.
please... just go away.

UE4 also hasn't been completely optimized. They're still working on it and, as the devs at Epic have said numerous times during their live streams, it's more of a buy-in right now. Like a beta. Version 2.1 of UE4 came out like a week or two ago and they just fixed up a some of the rendering stuff (if I remember correctly).

A significant amount people who play Killing Floor don't have high performance computers or a good internet connection. Moving to an unoptimized engine that's changing every month/couple of months would strain development speed and hurt a part of their audience.

That being said, the new lighting system worries me, but I'm looking forward to checking out the implementation.
 

Skell

Active member
Mar 21, 2013
1,245
2
38
On the Internet.
What worries you about the lighting system exactly?
Implementation, optimization and capabilities. Custom implies new actors. Dynamic lights (trigger lights) are... well... awful in Killing Floor. Wasn't easily usable because it wouldn't occlude light.
 

-=}WoLvErInE{=-

FNG / Fresh Meat
Mar 14, 2011
1,793
263
0
Chi-Town
www.wolvy.net
Keep in mind it takes a couple of years to develop a game on a new game engine. We started KF2 before UE4 was available. And switching to UE4 would mean at least an extra year or 2 of development. Honestly though, UE4 is a really cool engine but with the modifications we've done to UE3 it looks great and is very advanced graphically. Think back to when Bioshock came out. It looked great for the time, and it was actually UE2! It was a heavily modified and upgraded UE2, just like we're using a heavily modified and upgraded UE3.

What new you features will it have, John?

Landscape part of this build?
 

[TW]Ramm-Jaeger

Tripwire Interactive President
Oct 11, 2005
1,887
3,113
0
www.redorchestragame.com
What new you features will it have, John?

Landscape part of this build?
It is the newest version of UE3 available which should include all the latest UE3 features, with lots of stuff built on top of it, much of which we're not ready to talk about yet. The stuff we have already mentioned is the fully dynamic lighting system and the persistent blood system which allows you to literally paint almost the whole level with blood dynamically and have it not disappear. Throwing a grenade in a hallway full of zeds creates instant modern art all over the walls :)
 

C_Gibby

FNG / Fresh Meat
Jan 18, 2010
7,282
2,719
0
It is the newest version of UE3 available which should include all the latest UE3 features, with lots of stuff built on top of it, much of which we're not ready to talk about yet. The stuff we have already mentioned is the fully dynamic lighting system and the persistent blood system which allows you to literally paint almost the whole level with blood dynamically and have it not disappear. Throwing a grenade in a hallway full of zeds creates instant modern art all over the walls :)
Awesome, finally some modern art I can appreciate!

Are the zeds going to be able to deliberately avoid grenades, or is this something that will be limited to certain zeds or difficulties?

I'm really liking the sound of the new difficulty system where a zed's capabilities are affected rather than its stats.
 

C_Gibby

FNG / Fresh Meat
Jan 18, 2010
7,282
2,719
0
=3

Cause blueprints and C++ are totally unrealscript and people who have tons of experience with unrealscript can just hop right in?
Learning the ins and outs of a programming language is something that takes weeks or months and is specific to the language.
The act of programming is a lifetime pursuit as programming tricks, problems, and solutions are infinite and things you do in one language can apply to another.

If you know one language, transition to a similar language isn't that bad.

UnrealScript is very much like C++ for example.
 

larkstongues42

FNG / Fresh Meat
Jul 8, 2013
668
2
0
learning the ins and outs of a programming language is something that takes weeks or months and is specific to the language.
The act of programming is a lifetime pursuit as programming tricks, problems, and solutions are infinite and things you do in one language can apply to another.

If you know one language, transition to a similar language isn't that bad.

Unrealscript is very much like c++ for example.
:d
 

bogospawn

FNG / Fresh Meat
Aug 29, 2010
292
79
0
30
Planet Earth
Well this is definetly something to look forward to. Me and my friends were thrilled to hear the news, and believe me, we are all big fans. I cant wait to play the core game and then have it overwhelmed with mods and maps. WOOO