PLEASE don't remove the 9mm from gun cycle, can you add an option in settings for those of us long term players (2k hours in my case) who use the 9mm a lot. It's annoyed a lot of long term players, even if it's something simple like you've done for the welder where there's a toggle box in settings - let us choose if we want the 9mm easy to get to or not
Minigun and mine launcher seem kinda lackluster, minigun isn't far off the stoner and mine launcher doesn't have the ammo to justify laying 12 mines when they all get set off at once (would have expected a more C4 style triggering)
Arc is good for CC, the orb is almost sarcastically slow, not sure if it was a bug going that slow or if it's just lacking in dmg that makes it seem pointless. More dmg or faster would probably settle it.
Firebug's gun is odd, sometimes OP, other times so UP...and being blocked by siren's screams is daft, it's not really an explosive so shouldn't get blocked by it??
Underslung fix is great, long overdue and one less thing I need to actively keep track of when using those guns.
Healthrower needed the boost, seen a lot of medics use it then ditch it as it just couldn't keep up with the team and couldn't heal fast enough. Thank you (as a long time medic it's nice to see our voices got heard!)
Not 100% sure the medic nade gas should be blocked by welded/closed doors, 50/50 if it stops the dmg in the games I've been in - walls is a no brainer, needed that sorted, but through doors was always a great perk of being medic.
Keep up the hard work guys, love the game and the new content always makes matches interesting