Now a guide for mere mortal beings how to open that map:
Download the killing floor SDK (library->tools)
Open it.
Open the map.
Click play (that 'joystick' icon at the top right) and it starts.
Okay, scrakes did not kill me, gorefasts did not kill me, what did kill me was that damn ladder to the sewers because of my egoshooter-ladder-phobia since I always manage to fall those damn things down.
After I was dead, the map did not restart because of said missing package.
Are there checkpoints at which you revive?
Please tell me there are checkpoints... being killed by falling down an egoshooter ladder should not make anyone having to go through 30 minutes of gameplay again.
Also I guess "unreal" ladders work differently than "valve" ladders since I looked down, walked towards it but did not climb down.
How delightful.
You know, a tiny ambient light here, flickering lights there so you don't depend on that flashlight that lasts for like 1 minute and then has to recharge for 30 seconds.
That the shotgun and the 9mm share batteries doesn't help either.
Maybe you could make the light at least have infinite battery, you did change the max weight too so that should be possible.
Also is that some confusing leveldesign or what.
You never know where the hell you have to go. And I did not even reach that sewers clusterf*ck yet.
Final note: The axe is OP.
If only I could strap a flashlight on it...
Download the killing floor SDK (library->tools)
Open it.
Open the map.
Click play (that 'joystick' icon at the top right) and it starts.
Okay, scrakes did not kill me, gorefasts did not kill me, what did kill me was that damn ladder to the sewers because of my egoshooter-ladder-phobia since I always manage to fall those damn things down.
After I was dead, the map did not restart because of said missing package.
Are there checkpoints at which you revive?
Please tell me there are checkpoints... being killed by falling down an egoshooter ladder should not make anyone having to go through 30 minutes of gameplay again.
Also I guess "unreal" ladders work differently than "valve" ladders since I looked down, walked towards it but did not climb down.
How delightful.
There should be SOME light in the offices though.lol its meant to be super dark and I made it so it wud scare the hell out of players. I can't w8 til u get to the bioticslab part, oh jeez ur gonna die so much there!
You know, a tiny ambient light here, flickering lights there so you don't depend on that flashlight that lasts for like 1 minute and then has to recharge for 30 seconds.
That the shotgun and the 9mm share batteries doesn't help either.
Maybe you could make the light at least have infinite battery, you did change the max weight too so that should be possible.
Also is that some confusing leveldesign or what.
You never know where the hell you have to go. And I did not even reach that sewers clusterf*ck yet.
Final note: The axe is OP.
If only I could strap a flashlight on it...
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