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Final Map KF-PoliceStation

Lightning.

Member
Jun 5, 2015
10
0
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KF-PoliceStation is a remastered version of the original one from Killing Floor 1. Now available at final stage.

Downloads :

Final 1.1.2 : http://tiny.cc/KF-PoliceStation | http://tiny.cc/KF-PoliceStationV112 (Zippyshare.com)
Final 1.1.1 : http://tiny.cc/KF-PoliceStation | http://tiny.cc/KF-PoliceStationV111 (Zippyshare.com)
Final 1.1.0 : http://tiny.cc/KF-PoliceStation | http://tiny.cc/KF-PoliceStationV110 (Zippyshare.com)

Final 1.0.1 : http://tiny.cc/KF-PoliceStation | http://tiny.cc/KF-PoliceStationV101 (Zippyshare.com)
Final 1.0 : http://tiny.cc/KF-PoliceStation

Beta 3 : https://goo.gl/uSdAco (MEGA) | http://tiny.cc/PoliceStationB3 (Zippyshare.com)
Beta 2 : https://goo.gl/7eNOpv
Beta 1 : https://goo.gl/k7KrLm

------------------------------------------

Changelogs :

| Final 1.1.2
|| One new playable zone
|| Graphics improvements (lights, shadows, design, FX..)
|| ZEDs Spawns have been fully rewritten and support large server
|| Added emergent ZEDs spawns
|| Players customisations points now support up to 30 players simultaneously
|| Players spawns & customisations points have been fully redesigned
|| Fire and electricity generator now inflige damage to player and ZEDs
|| Fixed doors pathnodes
|| One new trader pod


| Final 1.0.1
|| Fixed "precomputed visibility" issue (thanks to Gregs2k2)
|| Edited one spawn area for more realism
|| Added some fog outside


| Final 1.0
|| Added two new playable zones
|| Paths nodes on doors have been fully rewritten
|| Somes zones have been modified
|| Adjusted difficulty
|| Added a new trader pod on roof
|| Added more ammo box
|| Added spotlight at some doors
|| Splattermap now available on almost every floors


| Beta 3
|| Fixed pitch black textures
|| Fixed some exploits
|| Adjusted difficulty
|| Added more ammo/weapon box
|| Added two outdoor spotlight


| Beta 2
|| Some lightings/shadows have been tweaked
|| Fixed some exploits


| Beta 1
|| First release


Gallery : http://kf2.gamebanana.com/maps/187044

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:IS2:​
 
Last edited:
Decent map dude, although a little shiny for my liking, still, it's a good old romp. Noticed a couple of issues:

The ground disappears just before you enter the door at the top, once you pass the door, it reappears (happens both solo and online).

Spoiler!


Couple of spawn areas that look like they can be passed, perhaps add something that immediately shows that it's unpassable?

Spoiler!


Nice map. :)
 
Upvote 0
Hi, thanks for the report. Version 1.0.1 is now available.

For the first issue, thank to the precomputed visibility who take so much time to render : i've forgot to build it.. more than 1H with a 4770K/16GB (with 100% CPU utilization, lol), what a joke. Incremental build does not work for me, so ..hmm. Sad. :(

Concerning the spawns areas. I've edited the first. But for the second, I think it is already good (with the debris).

:)
 
Upvote 0
Quite a fun map! I had a blast playing as a medic and rushing through the hallways ,escaping from every zeds :D .

But it's quite a shame that you must stay on the ground floor to stay alive... Most other places only have one entrance so it's pretty hard to flee . It makes the map a bit boring after a while.

(But I love the zeds punching the windows! )
 
Upvote 0