MAP NAME
The Lighthouse
Description of map: It is a medium to small level. It has many different Hold out postions and a ton of detail.
I didnt include the Source files for my assets. I Didnt want you to have a Huge Download Each time i update it or have to upload a giant file each time i do.
Story:
After Several days of traveling across open water this is the first land you see. You and your group thought there might be a safe haven in the America’s to make refuge and get supply’s, but after making to the dock you know you made a mistake coming here. Fight to survive because you may not be able to leave!
Current Beta number
Version number Bv3 is the current
Playable: Yes
Pictures:
(you can view all the screenshots here)
http://steamcommunity.com/id/LATTEH/screenshots/?tab=&showdate=1&filter=app_1260
The lighthouse
inside the lighthouse
Dock
coming up after the stairs
inside museum
Inside the diner
another angle
downstair or the house
Master Bed room
What Needs To Be Tested:
Simply anything and every thing. see if you can find exploits, BSP errors, lighting errors, or just tell me what you dont like about the look!
Download Size: 37MB
Download link: http://www.gamefront.com/files/20237047/Latteh%27s+Lighthouse.zip
The final Version will be uploaded to GameBanana!
Updates/ Fixes:
==========================
Bv2 4/16/2011:
-Fixed the glitch by the dock (thank you demon)
-Fixed the BSP error in the lighthouse and made the Fog in the diner have a long draw distance (thank you sgt hermann)
-Increased Performance on the dock by 10%-20% (added culls to the rocks and the objects in and outside the lighthouse)
-Lowered the collision brush at the Pavillion (So you can jump over it)
-------------------------------------------------------------
Bv3 4/18/2011
-added a kill brush ontop of the trader at the dock
-fixed the light by the stairs
-added a collision brush by the dumpster
-fixed the pathnodes in the lighthouse and fixed the door in the back of the house (Thank you so much FSUBoo)
-increased performance (added culls to more objects)
==========================
The Lighthouse
Description of map: It is a medium to small level. It has many different Hold out postions and a ton of detail.
I didnt include the Source files for my assets. I Didnt want you to have a Huge Download Each time i update it or have to upload a giant file each time i do.
Story:
After Several days of traveling across open water this is the first land you see. You and your group thought there might be a safe haven in the America’s to make refuge and get supply’s, but after making to the dock you know you made a mistake coming here. Fight to survive because you may not be able to leave!
Current Beta number
Version number Bv3 is the current
Playable: Yes
Pictures:
(you can view all the screenshots here)
http://steamcommunity.com/id/LATTEH/screenshots/?tab=&showdate=1&filter=app_1260
The lighthouse
inside the lighthouse
Dock
coming up after the stairs
inside museum
Inside the diner
another angle
downstair or the house
Master Bed room
What Needs To Be Tested:
Simply anything and every thing. see if you can find exploits, BSP errors, lighting errors, or just tell me what you dont like about the look!
Download Size: 37MB
Download link: http://www.gamefront.com/files/20237047/Latteh%27s+Lighthouse.zip
The final Version will be uploaded to GameBanana!
Updates/ Fixes:
==========================
Bv2 4/16/2011:
-Fixed the glitch by the dock (thank you demon)
-Fixed the BSP error in the lighthouse and made the Fog in the diner have a long draw distance (thank you sgt hermann)
-Increased Performance on the dock by 10%-20% (added culls to the rocks and the objects in and outside the lighthouse)
-Lowered the collision brush at the Pavillion (So you can jump over it)
-------------------------------------------------------------
Bv3 4/18/2011
-added a kill brush ontop of the trader at the dock
-fixed the light by the stairs
-added a collision brush by the dumpster
-fixed the pathnodes in the lighthouse and fixed the door in the back of the house (Thank you so much FSUBoo)
-increased performance (added culls to more objects)
==========================
Last edited: