Map Changes
Hill 400
Hill 400
- Added cover to left approach of Hill
- Increased Spawn Protection for Attackers
- Main sections of Destructible Barbed Wire are now Satchel Objectives
- Electrocution Sound reduced at a distance
- Increased Tickets for Allies
- Increased Capture Time for Final Objective
- Added Entrance to trenches for Defenders
- Increased Trench defenses and cover
- Tweaked some of the textures that contributed to crashes on Ultra
- Added Cover for B Objective Approach
- Added Cover for D Objective Approach
- Addressed exploit to get out of bounds
- Added Fallschirmjäger Skins for Axis
- Added missing bot paths near first Allies Spawn
- Moved Initial Allies spawn closer to B Objective
- Fixed Spawn Protection on E cap that enabled while inside the objective
- Increased Time on Final caps by 2 seconds
- Spread Allies Spawns apart for defending E
- Added details to interiors
- Addressed some of the very dark areas inside buildings
- Added Covernodes to some of the windows that had none
- Increased Spawn Protection for Allies
- Reduced areas that Axis can shoot into Allies Spawn
- Added Fallschirmjäger Skins for Axis
- Added Fallshirmjager unit set. Smock model by Postamenos.
- Added No.32 T-post reticle to the Enfield sniper.
- Added markers for the radioman that can be seen by the Team Leader.
- Added markers for the Team leader than can be seen by everyone.
- Added in new German and British objective and level up sound cues by Karl Feuerstake.
- Updated plane sound effects.
- Fixed Bren carrier sound volume glitch.
- Re-aligned Bren carrier camera with the Bren guns sights.
- Fixed Bren carrier fire rate.
- Compressed a lot of textures for performance reasons.
- Assigned a lot of textures correct mip map settings for performance.
- Lots of other boring back-end stuff.
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