From building a new vehicle in 3ds max to get into the SDK, including what needs to be done in between? (step by step) for a newbie?
THe only thing i can do is point you to these guys, http://forums.tripwireinteractive.com/showthread.php?t=83586http://forums.tripwireinteractive.com/showthread.php?t=83586 they are the only commuity team working on vehicles (that i know of) Although I'm not sure how much more work they will be putting into the game Still, good luck
Thank you for taking the time to post Hetzer
Ok so I have gone back to square one, my high poly and low poly models, was planning using the low poly as a collision mesh? However when baking a normalsmap using my uv and projection onto the low poly... I get weird output, used this basic tutorial as a guide, (3ds Max) Normal Map Baking Tutorial - YouTube , but as it is for a simple object it works fine... Any help/guidance or hints please?
Regards
Cpl.J
I had always weird problems importing .ase models in SDK. When I used .fbx export/import everything was ok. You could try it too?!