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3D & Animation Is there any tutorials for.....

Perhaps I worded this incorrectly?

I have built a low poly model which has been uvmapped in 3ds Max (UVunwrap) so I can apply the skin textures after importing into the SDK, all the parts of the model have been linked correctly (to the chassis/hull) and I can export as .ase file and import to the SDK as a static mesh, however it won't apply the texture/skin created afterwards properly.

Any help would be appreciated! :)

Regards
Cpl.J
 
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THe only thing i can do is point you to these guys, http://forums.tripwireinteractive.com/showthread.php?t=83586http://forums.tripwireinteractive.com/showthread.php?t=83586 they are the only commuity team working on vehicles (that i know of) Although I'm not sure how much more work they will be putting into the game :( Still, good luck :)

Thank you for taking the time to post Hetzer :)

Ok so I have gone back to square one, my high poly and low poly models, was planning using the low poly as a collision mesh? However when baking a normalsmap using my uv and projection onto the low poly... I get weird output, used this basic tutorial as a guide, (3ds Max) Normal Map Baking Tutorial - YouTube , but as it is for a simple object it works fine... Any help/guidance or hints please? :D

Regards
Cpl.J
 
Last edited:
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Thank you for taking the time to post Hetzer :)

Ok so I have gone back to square one, my high poly and low poly models, was planning using the low poly as a collision mesh? However when baking a normalsmap using my uv and projection onto the low poly... I get weird output, used this basic tutorial as a guide, (3ds Max) Normal Map Baking Tutorial - YouTube , but as it is for a simple object it works fine... Any help/guidance or hints please? :D

Regards
Cpl.J

I had always weird problems importing .ase models in SDK. When I used .fbx export/import everything was ok. You could try it too?!
 
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