Update:
See iron-crescendo.net for the new Iron Crescendo forums!
Introduction:
For those of you that have heard of Iron Crescendo (IC) before, skip to the next paragraph. For those that don't... Iron Crescendo was an extension to Red Orchestra: Ostfront which organized players, both casual and clans, into both sides of a macro conflict complete with a chain of command structure that took an active role in deciding each week's battles. This conflict was played as campaigns which represented the full length of the war, spanning many weeks with twice-weekly battles to decide the fate of territories. There was a strong sense of community, both on the individual teams as well as IC as a whole which made for a truly unique enhanced game experience that could not be replicated in either clan or public play.
So with the launch of Red Orchestra: Heroes of Stalingrad, Iron Crescendo will return to again provide a fun and exciting experience that goes beyond the base gameplay. I have been working on organization, website, and strategic details to make this next incarnation a vast improvement over the original.
I realize that Iron Crescendo, and my management of it, was far from perfect but I have learned from my mistakes as well as the feedback from the community to try and create a much more balanced feel and overall better organized approach to the campaigns and daily management. As an extension to this, I provide this thread to you, the RO community, to tell me what you think. If you have prior experience with IC then great, please tell me your likes, dislikes, and what you would like to see for IC2. If not, please describe what you would expect to see from a strategic standpoint of playing RO:HOS on a grand campaign scale. Draw on experience from playing macro scale games like Hearts of Iron or table top games like Rise and Decline of the Third Reich, or even Axis and Allies.
I plan to use this thread to flesh out some final details of the website and the interactions available to the players as well as officers and staff. I don't expect you to be kind, but at least be civil in your criticisms and I will do everything I can to make this a great experience for everyone again.
Planned Rollout Schedule (Subject to change):
8/6-8/20: Feedback and information gathering.
8/20: Website goes live, public forum registration opened
8/20-9/10: Staff recruitment and orientation. Finalize web content.
9/10: Campaign Registration Opened
9/13: RO released
9/13: Gameplay testing and finalization of game rules and concepts
9/21: Beta Campaign starts, first battle(s) TBD.
Thank you for your time and I look forward to everyone's constructive feedback!
See iron-crescendo.net for the new Iron Crescendo forums!
Introduction:
For those of you that have heard of Iron Crescendo (IC) before, skip to the next paragraph. For those that don't... Iron Crescendo was an extension to Red Orchestra: Ostfront which organized players, both casual and clans, into both sides of a macro conflict complete with a chain of command structure that took an active role in deciding each week's battles. This conflict was played as campaigns which represented the full length of the war, spanning many weeks with twice-weekly battles to decide the fate of territories. There was a strong sense of community, both on the individual teams as well as IC as a whole which made for a truly unique enhanced game experience that could not be replicated in either clan or public play.
So with the launch of Red Orchestra: Heroes of Stalingrad, Iron Crescendo will return to again provide a fun and exciting experience that goes beyond the base gameplay. I have been working on organization, website, and strategic details to make this next incarnation a vast improvement over the original.
I realize that Iron Crescendo, and my management of it, was far from perfect but I have learned from my mistakes as well as the feedback from the community to try and create a much more balanced feel and overall better organized approach to the campaigns and daily management. As an extension to this, I provide this thread to you, the RO community, to tell me what you think. If you have prior experience with IC then great, please tell me your likes, dislikes, and what you would like to see for IC2. If not, please describe what you would expect to see from a strategic standpoint of playing RO:HOS on a grand campaign scale. Draw on experience from playing macro scale games like Hearts of Iron or table top games like Rise and Decline of the Third Reich, or even Axis and Allies.
I plan to use this thread to flesh out some final details of the website and the interactions available to the players as well as officers and staff. I don't expect you to be kind, but at least be civil in your criticisms and I will do everything I can to make this a great experience for everyone again.
Planned Rollout Schedule (Subject to change):
8/6-8/20: Feedback and information gathering.
8/20: Website goes live, public forum registration opened
8/20-9/10: Staff recruitment and orientation. Finalize web content.
9/10: Campaign Registration Opened
9/13: RO released
9/13: Gameplay testing and finalization of game rules and concepts
9/21: Beta Campaign starts, first battle(s) TBD.
Thank you for your time and I look forward to everyone's constructive feedback!
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