I've noticed that the ping on the scoreboard increases steadily as the playercount increases on the server, though an ICMP ping I'm running in commandline to the server does not.
At 0 players I'm getting a ping of 48ms on the scoreboard, which lines up with the ping in command prompt, then at 64 players the scoreboard displays 100-120ms while the ping command is still sitting around 48ms.
I'm new to running servers, pretty much using an RS2 server on a Windows VM to dip my toes into AWS (have to learn it for work).
I'm running the server on a t2.medium EC2 instance which has 2 cores and 4GB of ram, although at 64 players the CPU usage only hovers around 50% and RAM usage hovers around 2GB. I'd seen this issue on other people's servers and assumed it was performance related but the VM really doesn't seem to be getting hammered all that much. Could it be a NIC config thing or some Windows networking configuration issues?
Or is the RS2 server more reliant on single threaded performance? t2.medium EC2 instances only run at 2.4GHz on both cores, I might fire up a C4 or C5 instance which has higher clockspeeds (up to 3GHz) to see if it helps.
At 0 players I'm getting a ping of 48ms on the scoreboard, which lines up with the ping in command prompt, then at 64 players the scoreboard displays 100-120ms while the ping command is still sitting around 48ms.
I'm new to running servers, pretty much using an RS2 server on a Windows VM to dip my toes into AWS (have to learn it for work).
I'm running the server on a t2.medium EC2 instance which has 2 cores and 4GB of ram, although at 64 players the CPU usage only hovers around 50% and RAM usage hovers around 2GB. I'd seen this issue on other people's servers and assumed it was performance related but the VM really doesn't seem to be getting hammered all that much. Could it be a NIC config thing or some Windows networking configuration issues?
Or is the RS2 server more reliant on single threaded performance? t2.medium EC2 instances only run at 2.4GHz on both cores, I might fire up a C4 or C5 instance which has higher clockspeeds (up to 3GHz) to see if it helps.