who says we want cod weapon handling??.
that video you posted from RO2 has ZERO movement, pixel accuaracy.
Well, because those are the only videos that the CoD folks upload to the internet. The reason you have to quickscope so fast is because you have to hit the guy before your weapon drunkenly sways off target. If you take more than a split second to take your shot, you miss.
Trust me, I was fighting with it all day yesterday. I tried to play like I play RO2, crawling around and hiding, sniping people from a distance, but I couldn't hit a barn wall with the damn rifle simply because if I tried to stay scoped in I'd start waving all over the place.
Seriously, go play CoD multiplayer for a little while, even if it's just a bot match. If you don't own a copy, go to a friend's house and play. Zoom into the sniper rifle and try to shoot -anything-. You can't. The sway keeps you from hitting diddly.
If you're able to quick scope that means fundamentally there isn't rifle sway, at least not in the way it should be. And if I remember correctly, if you press shift you hold your breath and get perfect accuracy, and this is only for balance reasons since there are semiautomatic sniper rifles.
Also sniper is the only weapon in the game with sway. Every other gun lacks sway.
No they aren't find the balance.It's a sign that they've hit the balance spot on.
Hitting a water melon at 200 yards is not that hard. In fact, your rifle should be capable of 2 inch groups easily at 200 yards. The only thing that would make it hard is natural sway or sway from breathing and the weight of the gun and weather or not ya need glass's. Iv shot thousands and thousands and thousands of rounds in my life at long distance targets..Just did it on FallenFighters, 6 one shot kills at 175m on targets who were prone. *Shrug*
And no it shouldn't be that easy. Try resting your rifle on window seal and hitting a watermelon at 200m with one shot.
You might get it after a couple shots, you may get it on the first. From what I've seen the rifle resting in this game is like locking your gun in a vice, even if you are just leaning the rifle on the corner of 2 walls.
Hitting a water melon at 200 yards is not that hard. In fact, your rifle should be capable of 2 inch groups easily at 200 yards. The only thing that would make it hard is natural sway or sway from breathing and the weight of the gun and weather or not ya need glass's. Iv shot thousands and thousands and thousands of rounds in my life at long distance targets..
A man would be a pretty big target.
Should take twice as long to aim and make a kill at 200m as it does now.
If you think the sway levels are low...wait tell everyone gets there veteran sway reduction bonus.
*awaits Josef Nader to repeat his opinion as fact with yet another wall of text.*
The dude I put on there for scale is probably even smaller than that.
It could be adjusted, sure, it's a matter of how much. It's relative to how far away your target is too. Sway means diddly at 20m, at 75 meters is starts to matter a little, at 125 meter matters a fair amount and at 175m it matters A LOT.
When people are judging it, I don't think they're really factoring in the different amount of distances it really applies to. Consider the image the limit of what I think is really reasonable.
Really hope this thread gets heard in a loud way. I really like playing this game but am really irked by the accuracy issues/mg's seeming useless.
To start: I really hate the term "Arcade-y". It always sounds like an insult aimed at mainstream shooters. Realistically who are you insulting here? CoD fanboys? Halo frat jocks? Who cares? Different people like different games. That's their choice.
On topic: People just don't grasp what a light machine gun really was during the period. They come in expecting to play it like an HMG and they're not. LMGs were much closer to Automatic Rifles. A weapon designed to amplify your firepower, not a static artillery piece designed to deny whole avenues of advance.
If one wants to be good with an LMG in this game than they need to do as everyone else does. Stay low, stay in cover, and stay *mobile*.
I'm sorta referring to the insane accuracy of everything/ the fact that a machine gunner will be hit as soon as he tries setting up anywhere and firing for a few seconds. I'm moreso referring to the mounted machine guns that appear randomly in the map. As soon as you start firing, someone far away hiding in some window (usually without a scope) aims, breathes (super zoom really ruins it IMHO) and kills you in one shot.
It depends. When your men start dying at the windows then you should avoid their fate, because the enemy is set up and watching for anyone trying to lean out. When riflemen and/or machine guners are suppressing the area, then you can get heavy mounted machine gun and do some good. It is not as useless as many people think it is. I've good results with heavy mounted machine guns often. Yesterday was one of such days.Josef Nader said:Oh of course. Avoid HMGs at all costs. They're useless till we can get some bigger maps.
Isn't that zoom putting our perspective at 1:1? Or am I missing something?Saturnman said:Then I guess my rest of the problem lies with the extra "breathe" zoom all weapons have. Let alone the normal zoom modifier. I could live without more realistic weapon sway if the zoom was fixed first.