*cough*Just thinking we should totally refer to ostfront players as "roosters". Any takers?
I think I already have that market covered...
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*cough*Just thinking we should totally refer to ostfront players as "roosters". Any takers?
What's your point? People who games 5years ago their opinion isn't valid anymore? I bet it's because they have too much experience and all? They know how games used to beSo many players swear by being a RO1 vet, but where were they in the last year or so before RO2 release?
I'll tell you - they were hanging out on BC2 servers being spoiled by the big companies.
Let me tell you another thing Mister Rooster - ofcourse you had a blast back in the good old days when RO1 was released, you were 5 years younger ffs, everything was better "back than".
Today, you are older, have more responsibilities, have different interest in games, but problem is you can't accept the fact that you changed. All that brings you here are some fond memories of golden days.
RO1 was unoptimised and before I had a quadcore or a cpu with 3.4ghz it didnt run very well.So much of RO2 is broken, unoptimised, poorly made, and in the case of many features, MISSING!
Me neither and I think the gameplay is still different from COD, all the people complaining should by a COD game right now and see what they get.I'm not a big run & gun fan with FPS's but I think the pace at which RO2 moves is pretty good. I only wish there were a lot less full/semi autos. I'm a bolt action fan and makes it rough on some of the smaller maps to compete with all the autos.
I'm not saying the game couldn't use a little tweaking. But pissing and moaning about it on the forums wont get you anywhere. I am a huge Ostfront fan, I've played the game, I know what i'ts about, i have a ton of fun playing it and still do. Modders will take care of some of the things that we don't like in HOS. Patience people.
Take DICE for example they gave their customers no mod support and they didnt even think about fixing game breaking gameplay decisions.You're using the same statement as Ramm: It's the players responsibility to fix the game to their liking and not TWI. This is not true in any sense. It's TWIs job to develop this game to our likeing. We have no responsibility at all to be honest. We're not game developers. We're customers that have paid for a product.
Unfortunately, I fear that because initial sales from RO2 where strong (due in no small part to the loyal fanbase proselytizing it to others), that they'll think "well, we may have pissed off some purists, but look how much money we've made, this must be the right path".
Take DICE for example they gave their customers no mod support and they didnt even think about fixing game breaking gameplay decisions.
So even if people wanted to fix the game they couldnt.
Were not just consumers we modify our game and we run our own servers, we have an interest to make this game better.
Mod support convinced me to buy this game because nowadays modders are deliberately locked out in other games to decrease the replay value or to sell maps as DLC.
And btw you paid 50-70% the price of a normal game for this.
Could be a LOT worse..., could be Codemasters .
TWI already doing a better job than a multimillion pound company, im sure itll be fixed in time.
What's your point? People who games 5years ago their opinion isn't valid anymore? I bet it's because they have too much experience.
NO. Read my post again. All of these "RO1 vets" actually played BC2 a lot at least a year before RO2 was released and all they have to compare RO2 with is fond memories of their younger self.
They got bored with RO1 and did not even play it in a long time - I know because I did, and there was not nearly as many players as there were roosters praising RO1 on this forum.
No offense but this makes even less sense, now you can't even play other games other than realistic shooters without betraying the genre ?NO. Read my post again. All of these "RO1 vets" actually played BC2 a lot at least a year before RO2 was released and all they have to compare RO2 with is fond memories of their younger self.
They got bored with RO1 and did not even play it in a long time - I know because I did, and there was not nearly as many players as there were roosters praising RO1 on this forum.
NO. Read my post again. All of these "RO1 vets" actually played BC2 a lot at least a year before RO2 was released and all they have to compare RO2 with is fond memories of their younger self.
They got bored with RO1 and did not even play it in a long time - I know because I did, and there was not nearly as many players as there were roosters praising RO1 on this forum.
The name of the game must not be spoken out.Could be a LOT worse..., could be Codemasters .
100% truthThey got bored with RO1 and did not even play it in a long time - I know because I did, and there was not nearly as many players as there were roosters praising RO1 on this forum.
Well not really, I don't know many games that have had such a dismal launch as RO2.
I know TW will endeavour to fix as much as they can while other AAA companies would sod-off after one or two patches, but not many dev teams would release a title in such a state. So much of RO2 was and still is missing, broken or buggy - and then there's the very-questionable game design and gameplay.
All I'm saying is, any game with 'Red Orchestra' in the title that requires realism mods is a fail in my humble opinion.
You can't compete with CoD and BF3, you need to stand out from the crowd to get the player numbers and really there's nothing that makes RO2 unique. It's the similar run and gun with unrealistic weapons and abilities that we see all the time these days - except RO2 can't do it as well as some AAA titles. Half-way between arcade and realism just doesn't work in this instance. RO:Ost was popular and became well known for being more life-like than CoD and BF, but RO2 is fading into obscurity because it doesn't stand out - it's a poor man's WW2 CoD.
It doesn't take a genius to work out why the player numbers for RO2 have dropped so rapidly, even without the numerous bugs.
RO2 was never meant to be RO1 with better graphics (and devs stated this many times).
New game, which shares core features with RO1, but is a different game.
You may whine about that, you may say that you don't like the new game and just quit playing, but saying that devs "betrayed" "loyal fanbase" or "sold out" is just stupid and insulting.
If we talk about "realism": RO2 is more "realistic" than RO1.
If you think otherwise- I'd like to see a list of things that make RO1 more "realistic" than RO2, from those who whine about "realism".
Let's start with some features present in RO1:
- players moving as if dipped in tar
- SMGs with recoil equal to 20mm cannon
- Hipshooting targets from 200 meters or more
- Uber-godlike pwnage in close combat with bolt action sniper rifles (I've spent countles hours doing that on 24/7 Danzig servers)
- Not being able to jump over a 50cm fence
- (...)
When speaking about TWI trying to attract wider player base: do you see any other way to make many on computer games ?
RO2 is no longer a mod, made by 3 enthusiasts for free.
It's easy to whine about game "not being attractive to hardcore RO1 players", but then you should gather those hardcores, set up a trust fund of, say, 10mln $ and pay the studio for making your ideal game.
If you're not planning to do that, then stop being delusional by thinking that today you can launch a financially successful game without taking marketing issues into account.