Bad idea IMO. It robs us of the opportunity to have drawn-out, epic stalemates like in RO1. It also makes reinforcements in TE pretty much a meaningless number. The penalty for taking too long to capture one objective should be the loss of precious reinforcement points. But right now lockdown will always come first. You'd still have the short match timer cheapining the importance of reinforcements, but removing lockdown would help.
At the very least, you should change it so that if you capture one objective in a phase of the map that has two objective areas, the lockdown timer resets.
Is there a way for server admins to disable the lockdown timer? If so, I encourage server admins to do so. And double the match timer, if not remove it all together, making reinforcements the "timer."
With a few config edits this game can be just as epic as RO1 at its best, or more.
At the very least, you should change it so that if you capture one objective in a phase of the map that has two objective areas, the lockdown timer resets.
Is there a way for server admins to disable the lockdown timer? If so, I encourage server admins to do so. And double the match timer, if not remove it all together, making reinforcements the "timer."
With a few config edits this game can be just as epic as RO1 at its best, or more.
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