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3D & Animation How To make your Mesh(UKX) static - impassable

more than what it would be if you didn't :D

I am not really sure about values, I just know that optimisation is the best bet with anything. If you can save memory at any point, then it must be a good thing and you can therefore allow a little memory on something else that might require that little extra.

http://www.angelmapper.com/gamedev/tutorials/optimization2.htm

Read the part on collision, it may make a little more sense.
 
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