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So how to make this, it is some sort of options In KFEditor that allow the mesh to be impassable, cause if you don't give to it these options it would be Passable. Plz can you tell me how to do this ?
To make a mesh blocking the players, you need to switch blockactors=true in the static mesh properties ... btw: wrong section, next time to level design
UKX is Animation mesh not Static mesh, in order to do it you need to import a static mesh of the object you have in the UKX to an ASE, then in the Anim browser set the collision as the static mesh you imported.
I am not really sure about values, I just know that optimisation is the best bet with anything. If you can save memory at any point, then it must be a good thing and you can therefore allow a little memory on something else that might require that little extra.
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