There does seem to be something very wrong with hit detection at close range.
Perhaps once or twice, similar things happened to me, where I'd unload my smei-auto into a german with a bolt, three or four rounds hit the wall directly behind him, no blood and he takes me down with one shot..... and we were about 4-5 feet away from each other and I was in IronSights with his whole body surrounding my sights, so there was no way my shots were going around him.... unless my barrel was bent, but that would just be silly. He wasn't moving fast either, he was looking out a window when I first saw him and when I started firing he was turned towards me..... he didn't have a chance to move, and I was crouched and still to make sure I had tight shots.
It's not about not being familiar with how you shoot & aim in RO as I've been playing RO since the mod days.... and it's not relating to lag, as I avoid any servers that give me lag..... 97% of the time my shots hit exactly where I aim and everything is good, and then once in a blue moon, I shoot someone at close range and it goes right through them & makes a dust cloud in the wall directly behind them with no blood or body impact sounds..... and when I quickly start to unload a clip to make sure I hit them after this glitch, usually all shots do the same thing, except say one of the shots where I see a blood impact.
It doesn't happen often for me, but it has happened..... not too much of a concern, though it would be if it was happening more often.
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