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Help me PLZ!!! Critical Error

D

Dragonfel666

Guest
EDIT: I SOLVED THE PROBLEM, I just copy and pasted everything into a whole new lvl, build all, and saved. Works and looks fine now. THANK GOD!!!!


OK so when ever i build my lights i get this error
-------------------------------------
General protection fault!

History: FPoly::SplitWithPlane <- FPoly::SplitWithNode <- FEditorVisibility::FilterThroughSubtree <- FEditorVisibility::FilterThroughSubtree <- FEditorVisibility::FilterThroughSubtree <- FEditorVisibility::FilterThroughSubtree <- FEditorVisibility::FilterThroughSubtree <- FEditorVisibility::FilterThroughSubtree <- FEditorVisibility::FilterThroughSubtree <- FEditorVisibility::FilterThroughSubtree <- FEditorVisibility::FilterThroughSubtree <- FEditorVisibility::FilterThroughSubtree <- FEditorVisibility::FilterThroughSubtree <- FEditorVisibility::MakePortalsClip <- FEditorVisibility::MakePortals <- FEditorVisibility::MakePortals <- FEditorVisibility::TestVisibility <- UEditorEngine::TestVisibility <- UEditorEngine::shadowIlluminateBsp <- UEditorEngine::Exec_Light <- UEditorEngine::Exec <- (LIGHT APPLY) <- UUnrealEdEngine::Exec <- WPageOptions::BuildLighting <- WEditorFrame::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop

-----------------------------------------------------------------------------------------------

I need to get this problem fixed since i have put in about 80 hours into this map and its almost done. Now i do have alot of lights, do you think it could be too many lights? Or maybe some lights accedently placed in the wall? PLZ HELP ME!!!:(

Its issues like these that make me what to quit lol
 
Last edited:

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,797
890
0
54
Newton, NJ
Can you go back to the last version that worked? Assuming you are saving different version of your map instead of just saving on top of the old one over and over...
 
D

Dragonfel666

Guest
my earliest version does the same thing. That was the 1st thing I tried. All 3 version does the same thing, I think maybe when i saved the file, it kinda froze, maybe it didnt save right. since the map is almost as big and complex as the original KF Maps

ALSO: What if i was to copy and paste everything onto a new map? would that work? And if so, how would i copy all brushes and objects at the same time
 
Last edited:

Jaek

FNG / Fresh Meat
Apr 14, 2009
242
1
0
my earliest version does the same thing. That was the 1st thing I tried. All 3 version does the same thing, I think maybe when i saved the file, it kinda froze, maybe it didnt save right. since the map is almost as big and complex as the original KF Maps

ALSO: What if i was to copy and paste everything onto a new map? would that work? And if so, how would i copy all brushes and objects at the same time

To copy all brushes at the same time, zoom out and then select the whole area, thats what I do. You have to be on that top left tool of the toolbar I think (or top right) and I believe you hold down shift+alt at the same time to be able to select with the left mouse button. I'm not in the editor now but its easy to select all and copy that way.
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,797
890
0
54
Newton, NJ
You could also copy everything under a different name, then remove some things that might be causing a problem and rebuild. For example, some of the lighting that you think might be at fault. But save under a different name!