• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

3D & Animation [Help] Making physics asset collides with players

RoBoT

Grizzled Veteran
Mar 21, 2009
1,155
156
35
Syria
Hello,

Recently I've been trying to make a Mesh that impulses whenever something hit it. So I made simple cube with bone on 3Dmax and export it to KF2 SDK as .FBX, then I made a physical asset of the mesh and it works perfectly fine.

Except one thing, It doesn't impulses when the player/zed moves towards it (like the tables/chairs in KF-BurningParis) unless if I shoot them, even though I have collision set for all.

Did I miss something in the SDK or 3Ds max when I made the cube? is there a better way to make those?

because I've noticed the tables/chairs are static meshes so I'm kinda confused how did they work just fine.


EDIT: I found the solution but it doesn't work with skeleton mesh, I had to use staticmesh.
 
Last edited: