Hello,
Recently I've been trying to make a Mesh that impulses whenever something hit it. So I made simple cube with bone on 3Dmax and export it to KF2 SDK as .FBX, then I made a physical asset of the mesh and it works perfectly fine.
Except one thing, It doesn't impulses when the player/zed moves towards it (like the tables/chairs in KF-BurningParis) unless if I shoot them, even though I have collision set for all.
Did I miss something in the SDK or 3Ds max when I made the cube? is there a better way to make those?
because I've noticed the tables/chairs are static meshes so I'm kinda confused how did they work just fine.
EDIT: I found the solution but it doesn't work with skeleton mesh, I had to use staticmesh.
Recently I've been trying to make a Mesh that impulses whenever something hit it. So I made simple cube with bone on 3Dmax and export it to KF2 SDK as .FBX, then I made a physical asset of the mesh and it works perfectly fine.
Except one thing, It doesn't impulses when the player/zed moves towards it (like the tables/chairs in KF-BurningParis) unless if I shoot them, even though I have collision set for all.
Did I miss something in the SDK or 3Ds max when I made the cube? is there a better way to make those?
because I've noticed the tables/chairs are static meshes so I'm kinda confused how did they work just fine.
EDIT: I found the solution but it doesn't work with skeleton mesh, I had to use staticmesh.
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