• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/
  • Weve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


    We've incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We've added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



    For more information about our privacy practices, please review the new Privacy Policy found here: https://tripwireinteractive.com/#/privacy-notice

[Help] Enable Respawning

forrestmark9

FNG / Fresh Meat
Nov 29, 2011
1,110
40
0
Yes well I want to enable respawning to keep people from rage quitting when they die early in a wave but I can't find anything out there that will let me do this all I've found was a mutator that allowed new joiners to spawn, I'ev looked through the code of many Deathmatch mutators but I've found nothing since I'm not a advanced coder
 

forrestmark9

FNG / Fresh Meat
Nov 29, 2011
1,110
40
0
You know what we need? http://www.unreal.shaungoeppinger.com/mutnecro.htmlhttp://www.unreal.shaungoeppinger.com/mutnecro.html

Make a different version of this that will use up money instead of adrenaline. This to me was something I want to work on but I wont be for atleast after the next patch as I want to correct my main mutator for my server for when it comes out etc.
Yeah that would be useful but using a combo everytime to respawn a player would get alittle tiresome wouldn't it?
 
Last edited:

forrestmark9

FNG / Fresh Meat
Nov 29, 2011
1,110
40
0
Well if I read correctly that mutator said it needed a button combo much like the ones in UT2004, I meant that having to use that combo everytime to respawn players would get tiresome after a while since it can't be set to a keybind
 

FluX

FNG / Fresh Meat
Oct 26, 2010
5,386
231
0
www.fluxiservice.com
Well if I read correctly that mutator said it needed a button combo much like the ones in UT2004, I meant that having to use that combo everytime to respawn players would get tiresome after a while since it can't be set to a keybind
That is part of the risk that will be needed as you need to take a risk for everything you decide to do. I personally prefer the idea.