I want a blend of COD2 and COD5.
They've already said there will be some form of very very mild "veteran" bonuses... (not like extra damage or something, probably just you get slightly less suppressed when getting shot at by an mg).Wow!!! Got to run, but I'll post fast. No, I'm not a troll, did you read my post? Just giving my opinions about what I would like to see in the game. Is this not the "Suggestions thread"? I have never play RO, so no, I don't know much about the game. I have done alittle research on youtube, but there is not much. Man...what a bunch of COD haters here. I understand you guys pride yourself in a more realistic game play, but what is a hardcore gamer? I've been playing for 12 years, does that make me a hardcore gamer? I play a lot of what I play, and I'm good at it. As I'm sure many of you are good at what you do. I'm sure the learning curve on this game is a steep one, but I'm sure I'll pick it up after playing hundreds of hours of it like you. So please respect everyones game.
I just want to see you guys make a good and successful game. Now I respect you guys for creating something realistic, but as a company do you want to sell the game? Sadly there's a very small segment of bolt players out there. Why, it's a more difficult game. It's going to be the same with RO2. Can there be a balance for the casual player and the hardcore player? I agree with most of what you guys say, but there are some things in COD that are appealing to the masses. Why not make the game for the casual player and for the hardcore player? Don't we all want the PC community to buy it? For example the XI clan, they have 500 members and many, many, servers. There are many casual clans out there, but the XI clan enjoys playing FFA and other game types. Are you going to exclude the possibility of 500 game sales? Not to mention many other clans that play casual? Anyway that's your decision, but if you want the PC community as a whole to embrace your game, I would consider FFA and anything else that will appeal to the new customers. I enjoy playing it as well, but I'm ready to move on to a more realistic game like RO2. It's just up my alley.
I understand you guys want to be your own, very proud, and I respect that as well. I can live without many of what I mentioned above. Except for the scope crosshairs. Why be that picky? They suck! LOL I love sniper play, but not with that scope. Now the affects look great, I'll give you that, but in the end it's how it plays. Enough said. The perks would be nice as I love the sound of the supressors, but ok.
How about this suggestion, if there will be no perks, how about a veteran conditioning point system. One based on expirence points that allow you to reload faster, run longer/faster, steady the gun longer/faster, less prone to noise distractions and etc. Now that's something different, and it's realistic. Don't think I've ever seen this in a game. People want to work for something, so give people the desire to work for that veteran status. I thought of this when my buddy mentioned that there's nothing fresh in FPS, it's all the same, I disagree with RO, but this would be different and fits in with your style of gaming.
I'm pumped and I can't wait to get RO2. In the meantime, I'll try RO. I'm new to this game, but add me to your xfire; wahoo4 Please no jerks like above posts. lol
I for one am pumped about this game as I'm bored of the
And FFA would never work since RO has limited class selection. It'd just be absurd really. Regardless, at this stage of development TWI aren't going to add a whole new mode that will probably be shunned by 90% of the players who buy it when compared to the standard mode, campaign mode, or the countdown mode .
Wow!!! Got to run, but I'll post fast. No, I'm not a troll, did you read my post? Just giving my opinions about what I would like to see in the game. Is this not the "Suggestions thread"? I have never play RO, so no, I don't know much about the game. I have done alittle research on youtube, but there is not much. Man...what a bunch of COD haters here. I understand you guys pride yourself in a more realistic game play, but what is a hardcore gamer? I've been playing for 12 years, does that make me a hardcore gamer? I play a lot of what I play, and I'm good at it. As I'm sure many of you are good at what you do. I'm sure the learning curve on this game is a steep one, but I'm sure I'll pick it up after playing hundreds of hours of it like you. So please respect everyones game.
We're not saying you aren't a hardcore gamer. We're saying you have no experience with even mildly realistic games.
I just want to see you guys make a good and successful game. Now I respect you guys for creating something realistic, but as a company do you want to sell the game? Sadly there's a very small segment of bolt players out there. Why, it's a more difficult game. It's going to be the same with RO2. Can there be a balance for the casual player and the hardcore player? I agree with most of what you guys say, but there are some things in COD that are appealing to the masses. Why not make the game for the casual player and for the hardcore player? Don't we all want the PC community to buy it? For example the XI clan, they have 500 members and many, many, servers. There are many casual clans out there, but the XI clan enjoys playing FFA and other game types. Are you going to exclude the possibility of 500 game sales? Not to mention many other clans that play casual? Anyway that's your decision, but if you want the PC community as a whole to embrace your game, I would consider FFA and anything else that will appeal to the new customers. I enjoy playing it as well, but I'm ready to move on to a more realistic game like RO2. It's just up my alley.
Red Orchestra: Ostfront 41-45 has sold 500,000 copies. It was made by 3 (is that the right number? Sorry if I'm forgetting some of you guys) people and has a learning curve steeper than the slopes of Mt. Kilimanjaro. Red Orchestra 2: Heroes of Stalingrad is being made by over 20 people, will have tutorials and a helpful HUD for the players new to the series, and has gotten a lot of recent publicity. With all due respect, your concern is unnecessary. Game's don't need to be appealing to CoD players to do well.
I understand you guys want to be your own, very proud, and I respect that as well. I can live without many of what I mentioned above. Except for the scope crosshairs. Why be that picky? They suck! LOL I love sniper play, but not with that scope. Now the affects look great, I'll give you that, but in the end it's how it plays. Enough said. The perks would be nice as I love the sound of the supressors, but ok.
I... what? The scope cross hairs are historical. I have no idea what you're saying.
How about this suggestion, if there will be no perks, how about a veteran conditioning point system. One based on expirence points that allow you to reload faster, run longer/faster, steady the gun longer/faster, less prone to noise distractions and etc. Now that's something different, and it's realistic. Don't think I've ever seen this in a game. People want to work for something, so give people the desire to work for that veteran status. I thought of this when my buddy mentioned that there's nothing fresh in FPS, it's all the same, I disagree with RO, but this would be different and fits in with your style of gaming.
TWI have already stated that almost all "perks" will be visual, save for some minor things, like slightly less effected by suppression or something.
I'm pumped and I can't wait to get RO2. In the meantime, I'll try RO. I'm new to this game, but add me to your xfire; wahoo4 Please no jerks like above posts. lol
I for one am pumped about this game as I'm bored of the
Is this thread a joke? If it isn't then I better light my torch and grab my pitch fork!
4. Scope cross hairs must be hair thin for good distance shots. Please fix that, otherwise you lose the target.
Wow!!! Got to run, but I'll post fast. No, I'm not a troll, did you read my post? Just giving my opinions about what I would like to see in the game. Is this not the "Suggestions thread"? I have never play RO, so no, I don't know much about the game. I have done alittle research on youtube, but there is not much. Man...what a bunch of COD haters here. I understand you guys pride yourself in a more realistic game play, but what is a hardcore gamer? I've been playing for 12 years, does that make me a hardcore gamer? I play a lot of what I play, and I'm good at it. As I'm sure many of you are good at what you do. I'm sure the learning curve on this game is a steep one, but I'm sure I'll pick it up after playing hundreds of hours of it like you. So please respect everyones game.
I just want to see you guys make a good and successful game. Now I respect you guys for creating something realistic, but as a company do you want to sell the game? Sadly there's a very small segment of bolt players out there. Why, it's a more difficult game. It's going to be the same with RO2. Can there be a balance for the casual player and the hardcore player? I agree with most of what you guys say, but there are some things in COD that are appealing to the masses. Why not make the game for the casual player and for the hardcore player? Don't we all want the PC community to buy it? For example the XI clan, they have 500 members and many, many, servers. There are many casual clans out there, but the XI clan enjoys playing FFA and other game types. Are you going to exclude the possibility of 500 game sales? Not to mention many other clans that play casual? Anyway that's your decision, but if you want the PC community as a whole to embrace your game, I would consider FFA and anything else that will appeal to the new customers. I enjoy playing it as well, but I'm ready to move on to a more realistic game like RO2. It's just up my alley.
I understand you guys want to be your own, very proud, and I respect that as well. I can live without many of what I mentioned above. Except for the scope crosshairs. Why be that picky? They suck! LOL I love sniper play, but not with that scope. Now the affects look great, I'll give you that, but in the end it's how it plays. Enough said. The perks would be nice as I love the sound of the supressors, but ok.
How about this suggestion, if there will be no perks, how about a veteran conditioning point system. One based on expirence points that allow you to reload faster, run longer/faster, steady the gun longer/faster, less prone to noise distractions and etc. Now that's something different, and it's realistic. Don't think I've ever seen this in a game. People want to work for something, so give people the desire to work for that veteran status. I thought of this when my buddy mentioned that there's nothing fresh in FPS, it's all the same, I disagree with RO, but this would be different and fits in with your style of gaming.
I'm pumped and I can't wait to get RO2. In the meantime, I'll try RO. I'm new to this game, but add me to your xfire; wahoo4 Please no jerks like above posts. lol
Look guys I'm not here to fight, just thought I would give some suggestions. I talk to a lot of people, and feel I have a good understand of what people want. Exclude yourself from the main stream if you want. It's clear some of you don't want anything changed. That's fine, just understand if you can get new folks into a simple game like FFA, then those people will most likely transistion into other game types. If you want people to get frustrated and quit the game in a week then that's your choice. All I'm saying is why not include those noob game types like FFA and TDM that opens the door to new players? Pride yourself on whatever it is you like, but leaving options out of the game makes no sense to me. A choice for everyone? Play what you like, but why exclude it? I would rather wait another year for a graphical polished game and options that will bring more people into what sounds like a already good game. To me that seems like good business. If being a big company if not your goal, all the power to you, but I would think more growth is good to continue making better games.
Capt.Cool yes that is what I'm talking about. They say the new scope view is more realistic, but I have to disagree. Having a view on both sides is not realistic. Perhaps one side, but not both. Good shooters can have both eyes open and still focus line the sites. I had done IPSC competition for some time.
Regardless, I like the idea of what I mentioned and seems to fit into your game model. Vet points that give a slight increase in what I mentioned above. Let people work for some small advantages for those that put the time into the game. Or make a HC mode where none of those thing happen. I just saying most COD folks will hate the game right off if there is all kinds of muzzle rise, recoil and muzzle flash. Why exclude guys like me? Choose some small things like a little less recoil, faster reloads, bring the weapon up faster. Soldier conditioning should play a roll, not huge, but some small increases. These are all things that vets of war would have improved. YouTube - Fast reloading
I agree Floyd I don't like super power ups like COD, or HC mode, but I think there is a bigger picture and reason for it. For one, I think it keeps people in the game long enough to get used to it. Two people like to work for power, take WOW for example. lol Yes it is a marketing thing. It also give a little hope things will get easier. Hey what do I know. Just suggestions, that I hope you guys will consider. Just a guy looking through the window here.
Look guys I'm not here to fight, just thought I would give some suggestions. I talk to a lot of people, and feel I have a good understand of what people want. Exclude yourself from the main stream if you want. It's clear some of you don't want anything changed. That's fine, just understand if you can get new folks into a simple game like FFA, then those people will most likely transistion into other game types. If you want people to get frustrated and quit the game in a week then that's your choice. All I'm saying is why not include those noob game types like FFA and TDM that opens the door to new players? Pride yourself on whatever it is you like, but leaving options out of the game makes no sense to me. A choice for everyone? Play what you like, but why exclude it? I would rather wait another year for a graphical polished game and options that will bring more people into what sounds like a already good game. To me that seems like good business. If being a big company if not your goal, all the power to you, but I would think more growth is good to continue making better games.
It's not like having to go capture objectives is going to make people go "**** this ****, it's too complicated, I quit." Domination in CoD isn't exactly hard to grasp, is it?
Capt.Cool yes that is what I'm talking about. They say the new scope view is more realistic, but I have to disagree. Having a view on both sides is not realistic. Perhaps one side, but not both. Good shooters can have both eyes open and still focus line the sites. I had done IPSC competition for some time.
Regardless, I like the idea of what I mentioned and seems to fit into your game model. Vet points that give a slight increase in what I mentioned above. Let people work for some small advantages for those that put the time into the game. Or make a HC mode where none of those thing happen. I just saying most COD folks will hate the game right off if there is all kinds of muzzle rise, recoil and muzzle flash. Why exclude guys like me? Choose some small things like a little less recoil, faster reloads, bring the weapon up faster. Soldier conditioning should play a roll, not huge, but some small increases. These are all things that vets of war would have improved. YouTube - Fast reloading
Let's see him do that whilst being shot at.
I agree Floyd I don't like super power ups like COD, or HC mode, but I think there is a bigger picture and reason for it. For one, I think it keeps people in the game long enough to get used to it. Two people like to work for power, take WOW for example. lol Yes it is a marketing thing. It also give a little hope things will get easier. Hey what do I know. Just suggestions, that I hope you guys will consider. Just a guy looking through the window here.
Nobody is going to consider suggestions this drastic and huge because you clearly don't know what the game's about. This is not in any way meant to offend you. Buy RO:Ost. Play it for a while. Read some of the old threads. The RO:HOS fact thread is particularly helpful. Then we can talk.
My point, vets of war become stronger, smarter, faster, hardened and better soldiers the more they are exposed to the horrors of war. The video shows how fast you can reload with practice and hard work. Do you think war expirence show play a role in the game? Just a thought.
FFA and TDM aren't excluded, those gametypes were never part of the RO experience to begin with. It's not difficult to grasp the concept of attacking/defending control points. Many new players have been able to.
RO isn't trying to be CoD. Tripwire made it this far without copying CoD's game mechanics, and I doubt leaving them out now will hurt their sales. They fill a niche and if RO's gameplay bothers people who are used to CoD's, then that's their problem. They are entirely different games and that's the way it's gonna be.
We've had tons of discussion on Heroes and what leveling could bring to the table as far as special abilities, but I'm pretty sure most people are in agreement that we don't want to see players more capable than others simply because they reached the highest rank. If you want to do some reading on the discussions just search the forums for threads about Heroes. Or give this thread a read: [URL]http://forums.tripwireinteractive.com/showthread.php?t=48698[/URL]
My point, vets of war become stronger, smarter, faster, hardened and better soldiers the more they are exposed to the horrors of war. The video shows how fast you can reload with practice and hard work. Do you think war expirence show play a role in the game? Just a thought.